Skip to content

    OnMobile Global Limited

    ONMOBILE
    Media, Entertainment & Publication·14 Aug 2025
    Management Summary

    OnMobile Global reported a strong Q1 FY26 with revenue of INR 127.6 crores, up 10.2% QoQ (excluding deferred DeOSphere revenue of INR 43 crores). EBITDA significantly improved to INR 6.5 crores, a 7x increase YoY, and PAT reached INR 15.6 crores. The company saw robust growth in Gaming subscribers, up 58% YoY to 12.04 million, and Mobile Entertainment revenue increased 13% QoQ. However, the deferral of DeOSphere revenue due to software issues impacted reported top-line and profitability, and the Gaming segment is currently at breakeven as the company continues to invest.

    Highlights

    5
    • Revenue of INR 127.6 crores, up 10.2% QoQ (excluding deferred DeOSphere revenue).

    • EBITDA improved to INR 6.5 crores, a 7x increase YoY, with a margin of 5.2%.

    • PAT reached INR 15.6 crores.

    • Gross margin expanded to 54.4% from 51.1% in the prior year quarter.

    • Gaming subscribers crossed 12 million, growing 58% YoY and 13% QoQ.

    Concerns

    3
    • Deferred INR 43 crores of DeOSphere revenue due to software issues, impacting reported top-line.

    • Mobile Entertainment revenue was down 4.9% YoY, despite a 13% QoQ increase.

    • Gaming business is currently at breakeven due to ongoing investments in new products and platform development.

    What Changed2

    vs Q3 FY26

    Guidance items6 → 9 (+3)Risks discussed4 → 3 (-1)

    Key financials

    Single quarter

    06 metrics
    1. 01Revenue (Excl. DeOSphere)₹127.6 Cr+1.2%YoY
    2. 02EBITDA₹6.5 Cr+6%YoY
    3. 03EBITDA Margin5.2%
    4. 04PAT₹15.6 Cr
    5. 05Gross Margin54.4%

    Segment breakdown

    Gaming
    12.04 Mn Subscribers₹31.7 Cr Subscription Revenue1.3 Mn Monthly Run Rate (June)₹0 Cr EBITDA
    Mobile Entertainment
    ₹95.6 Cr Revenue57 Mn Tones Base
    List

    Capital allocation

    2
    high confidence
    CategoryHeadline
    M&A

    Chingari Investment

    divestment · announced · Consideration ₹NaN (undisclosed)

    Liquidity

    Cash ₹108.6 crores

    Gross cash increased due to positive operating cash flows and INR 60 crores income tax refund. Company aims to be cash flow positive every quarter.

    Guidance & targets

    9
    CategoryTargetPriority
    Gaming
    Subscription Monthly Run Rate
    $2 million
    High
    Gaming
    Subscription Revenue Growth
    50%
    High
    Gaming
    EBITDA Margin
    25%
    High
    Gaming
    EBITDA Margin (FY26 average)
    10%
    Medium
    Gaming
    Average Revenue
    $18-20 million
    Medium
    Mobile Entertainment
    Yearly Growth
    5%
    Medium
    Traditional Business
    Contribution Margin
    15-18%
    High
    Overall Gaming
    Revenue
    $300 million
    Medium
    Vodafone Partnership
    Ringback Tone Subscribers
    1 million
    High

    DeOSphere Contract Resolution

    Next quarter (Q2 FY26)
    CurrentRevenue deferred, software issues, discussions ongoing.
    TargetResolution of software issues, decision on contract continuation, revenue recognition.

    Why it matters

    Resolution of this contract will significantly impact reported revenue and profitability, clarifying a major uncertainty.

    we really have to have a deep discussion with our partner here and realign. This is why we deferred the revenues as prudence.

    How to verify

    key_financials.metrics[label='Revenue']

    Risks & concerns

    3
    RiskSeverity

    DeOSphere Software Issues and Contract Uncertainty

    Software problems with the DeOSphere contract led to INR 43 crores revenue deferral and potential non-continuation of the deal if synergies and operational issues are not resolved.Management acknowledged

    high

    Historical Fraud in Real Money Gaming

    Past experience with real money gaming in India resulted in significant losses ($5-10 million) due to widespread fraud, leading the company to exit the segment.Management acknowledged

    medium

    Complexity of Raising Capital for ONMO Inc.

    Raising capital for the US-based ONMO Inc. is complicated due to the global entity structure and tax implications, making a VC-type investment challenging.Management acknowledged

    low

    Q&A highlights

    8

    “There's a possibility we decide not to continue in this modus operandi because it does create issues. And there's a possibility that we onboard their big customers and that we will continue.”

    Analyst questioned the future of INR 43 crores deferred revenue, and management indicated uncertainty about the contract's continuation due to unresolved software issues and lack of synergies.

    asked by Deepak Poddar

    3 min read6 chapters

    Detailed Narrative

    01

    Q1 FY26 Performance Overview

    OnMobile Global reported Q1 FY26 revenue of INR 127.6 crores, marking a 1.2% increase year-on-year and a 10.2% quarter-on-quarter growth, excluding deferred DeOSphere revenues. EBITDA significantly improved to INR 6.5 crores, a 7x increase year-on-year, with a margin of 5.2%. Profit after tax (PAT) stood at INR 15.6 crores, and gross margin expanded to 54.4% from 51.1% in the prior year quarter, reflecting improved mix and cost discipline. The company closed the quarter with a gross cash balance of INR 108.6 crores, driven by positive operating cash flows and statutory refunds.

    02

    Gaming Business Update

    The Gaming segment continues to be a key growth engine, with subscribers reaching 12.04 million, representing a 58% year-on-year and 13% quarter-on-quarter increase. Gaming subscription revenue grew by 25.2% year-on-year to INR 31.7 crores, with a monthly run rate of USD 1.3 million in June. Management aims for a $2 million monthly run rate by March 2026, translating to $24 million annually, and targets a 25% EBITDA margin within 12-18 months. Currently, the Gaming business is at breakeven as the company continues to invest in new products and platform development, which is expensed rather than capitalized.

    03

    Mobile Entertainment and Buzzmo

    The Mobile Entertainment segment saw a 13% quarter-on-quarter revenue growth, reaching INR 95.6 crores, though it was down 4.9% year-on-year. The traditional business is showing signs of stabilization and growth, supported by new greenfield deployments and renewals of large customer contracts for its Tones business, which now stands at an INR 57 million base. A significant win in Q1 was a 5-year Buzzmo (Enterprise Connect service) deal with a Middle East operator, with multiple other opportunities under discussion. The company targets a conservative 5% yearly growth for this segment.

    04

    DeOSphere Contract Issues and Revenue Deferral

    OnMobile Global deferred INR 43 crores of revenue recognition from the DeOSphere contract due to fundamental software issues affecting service level agreements (SLAs). Management indicated that while the contract leverages their global network for AI/ML services, the software problems are causing operational difficulties. They are in deep discussions with the partner to resolve these issues and realign the contract, acknowledging the possibility of not continuing if synergies are not realized or problems persist. This deferral impacted the reported Q1 revenues and profitability.

    05

    Cash Generation and Capital Allocation

    The company's cash position increased significantly to INR 108.6 crores, partly due to an INR 60 crores income tax refund and positive operating cash flows. Management emphasized a focus on profitability and cash generation, aiming for cash flow positivity every quarter. Capital allocation will remain prudent, prioritizing working capital discipline, business scale-up, and product innovation. The company is also actively working to monetize other assets on its balance sheet, including an INR 60 crores investment in Chingari, which they are in discussions to sell.

    06

    Product Innovation and Showcase

    OnMobile Global is developing new products, particularly in gaming, and plans to showcase them at its Annual General Meeting (AGM) on September 23rd. The company aims to secure at least one customer sign-off for new products before a public demonstration, ensuring a tangible market presence. This approach reflects a strategic shift towards a more measured pace of growth, focusing on profitable expansion and optimizing existing deployments rather than rapid, unmonetized scaling.

    This is an AI-generated summary of a publicly available earnings call transcript. It is for informational purposes only and does not constitute investment advice, a recommendation, or an endorsement. inve.money is not a SEBI-registered investment advisor. Please consult a qualified financial advisor before making any investment decisions.