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    APP
    Earnings call· Jun 2026(Q2 FY26)

    AppLovin Q2 FY26 earnings call APP

    Aug 5, 2026 Source

    Executive summary

    AppLovin Q2 FY26 — Model Uplift Timing Impacts Results, Q3 Reacceleration Expected

    AppLovin's Q2 FY26 results fell slightly short of expectations due to a lighter-than-normal pace of model improvements, which landed just after quarter-end. Despite this, the consumer vertical saw record growth, and the company expects reacceleration in Q3 as model improvements are now live. Management remains confident in the long-term opportunity, focusing on core model advancements, architectural work for scaling compute, and strategic partnerships to expand its advertiser base.

    Highlights

    5
    • Q2 FY26 revenue reached $1.92 billion, growing 53% year-over-year and 4% sequentially.

    • Adjusted EBITDA was $1.61 billion, up 58% year-over-year, with margins expanding approximately 300 basis points.

    • Consumer vertical advertiser spend set a new record, finishing 28% above Q4 2025 levels.

    • Net leverage ended at approximately 0.1x trailing 12-month adjusted EBITDA, well below the long-term target of 1x.

    • The SEC inquiry was concluded with no recommended action, resolving a prior concern.

    Concerns

    5
    • Q2 FY26 revenue of $1.92 billion was just below the midpoint of guidance.

    • Adjusted EBITDA of $1.61 billion was just below the guidance range.

    • Free cash flow for Q2 FY26 was $863 million, below normal cadence due to timing of international cash tax and interest payments.

    • Pace of meaningful model improvement was lighter than normal during Q2, impacting performance.

    • Moderated share buyback pace in Q2, repurchasing $551 million, compared to roughly $1 billion in Q1.

    Guidance & targets

    10
    CategoryTargetConfidence
    Revenue
    $2.055 billion and $2.085 billion
    high materiality
    High
    Revenue Growth (YoY)
    46% to 48%
    medium materiality
    High
    Revenue Growth (Sequential)
    7% to 8%
    medium materiality
    High
    Adjusted EBITDA
    $1.71 billion and $1.74 billion
    high materiality
    High
    Adjusted EBITDA Growth (YoY)
    48% to 50%
    medium materiality
    High
    Adjusted EBITDA Margin
    approximately 83%
    medium materiality
    High
    Free Cash Flow Conversion
    normalize to roughly 75% of adjusted EBITDA
    medium materiality
    High
    Long-term Business Compounding Growth
    roughly 30% annually
    high materiality
    High
    Long-term Net Leverage
    approximately 1x
    low materiality
    High
    Adjusted EBITDA Margin
    low 80%
    medium materiality
    High

    Segment performance

    2
    SegmentRevenueYoYQoQMargin
    US
    US revenue accelerated quarter-over-quarter, driven by the web consumer business which is more concentrated in the West.
    accelerated
    International
    International revenue growth was closer to flat quarter-over-quarter, slowing down slightly after strengthening in previous quarters. This is based on user location demographics.
    closer to flat

    Operational metrics

    15
    Adjusted EBITDA Margin Expansion
    300YoY
    Q2 FY26

    Adjusted EBITDA margins expanded by approximately 300 basis points compared to the same period last year.

    Quarter-over-quarter flow-through to adjusted EBITDA
    70
    Q2 FY26

    The flow-through of incremental revenue to adjusted EBITDA was 70% sequentially.

    Consumer Vertical Advertiser Spend Growth
    28above Q4 2025 levels
    Q2 FY26

    Advertiser spend in the consumer vertical set a new record, growing significantly past seasonal peak levels.

    Total Debt
    $3.7
    Q2 FY26

    Total debt balance at the end of the quarter.

    Net Leverage Ratio
    0.1trailing 12-month adjusted EBITDA
    Q2 FY26

    Net leverage ratio at the end of the quarter, well below the long-term target of 1x.

    Shares Repurchased
    1.14
    Q2 FY26

    Number of shares repurchased during the quarter, reflecting a moderated pace compared to Q1.

    Share Repurchase Authorization Remaining
    $1.8
    Q2 FY26

    Remaining amount under the share repurchase authorization.

    Shares Outstanding
    335
    Q2 FY26

    Total shares outstanding at the end of the quarter.

    Gaming Q-over-Q Growth (Model Lifts)
    12QoQ
    Prior Quarters

    Example of Q-over-Q growth rates achieved in prior quarters due to model lifts.

    Gaming Q-over-Q Growth (Model Lifts)
    13QoQ
    Prior Quarters

    Example of Q-over-Q growth rates achieved in prior quarters due to model lifts.

    Gaming Q-over-Q Growth (Model Lifts)
    15QoQ
    Prior Quarters

    Example of Q-over-Q growth rates achieved in prior quarters due to model lifts.

    Qualified Leads from Self-Service
    57
    Earlier in the year

    Percentage of qualified leads coming through self-service, with lack of creative being a primary reason for leakage.

    Gross Spend in First Year for New Customers
    $70,000
    First year

    Figure previously given for the gross spend in the first year for new customers. Expected to go up with focus on mid-market through partnerships.

    MAX Publisher Earnings Growth
    double digitsQoQ
    Q2 FY26

    MAX publisher earnings grew double digits quarter-over-quarter, indicating strong performance in the ad-supported market.

    Compute Spend per Incremental Revenue Dollar
    0.10
    Ongoing

    Management expects to spend about $0.10 on compute for every incremental dollar in revenue.

    Industry KPIs

    6
    MetricValueDetails
    Total revenue$1.92B
    Adjusted EBITDA$1.61B
    CAPEX capital program
    Cash marketable securities$3.05B
    Ai product feature adoption
    Free cash flow operating cash flow$863M

    Product announcements

    1
    ProductTypeDetails
    AppLovin Ads Managerlaunch

    Deals & partnerships

    1
    Third-party analytics companiesStrategic partnerships to acquire targeted mid-market advertisers in e-commerce.

    AppLovin has engaged in deals with third-party analytics companies, such as one of the larger analytics companies in the e-commerce market, to leverage their client relationships for targeted advertiser acquisition. Triple Whale was mentioned as an example of such a partner.

    Risks & headwinds

    3
    Timing of model improvementsQ2 FY26

    Q2 FY26 revenue and adjusted EBITDA were just below guidance ranges.

    Mitigation: Model improvements landed just after quarter-end, leading to expected reacceleration in Q3 FY26. Ongoing investment in architectural changes and compute for more complex models.

    Higher compute costsQ3 FY26 and beyond

    Primary driver of sequential increase in costs; higher training and inference costs built into Q3 FY26 guidance.

    Mitigation: Management views these as strategic investments that produce substantially more revenue through better model performance. They are cautious about spending and only deploy dollars when there is an opportunity to produce more revenue.

    Mobile game ecosystem challengesRecent months

    Reports of CPI inflation, waning ROAS, and mobile game app downloads down 10-15% year-over-year.

    Mitigation: Management argues IAP data is misleading due to off-platform purchases and that the market is shifting to deeper, higher-LTV games. AppLovin positions itself as a catalyst for user acquisition, with its model releases driving performance improvements.

    What to watch in Q3 FY26

    5

    Free Cash Flow Conversion

    Q3 FY26 and Full Year FY26
    Currentbelow normal cadence
    Targetimprove and normalize to roughly 75% of adjusted EBITDA

    Why it matters

    To confirm that Q2's lower FCF conversion was a timing issue and that the business's strong cash generation is normalizing.

    We expect free cash flow conversion to improve in the third quarter and to normalize to roughly 75% of adjusted EBITDA for the full year.

    Q&A highlights

    7

    Can you elaborate on the partnership opportunity to bring in more customers, as this is the first time I've heard it mentioned?

    AppLovin is partnering with third-party analytics companies in e-commerce to target specific mid-market advertisers. This approach is more targeted than broad ad buying and aims to bring the right types of advertisers to the platform, similar to how Triple Whale operates.

    We have done a couple of deals so far with third-party companies, one of the larger analytics companies in the market in e-commerce. And we found that if we go to the source that works with these companies on the other side, the advertisers that we want, it's a more targeted way to get the right kinds of advertisers onto our platform.

    asked by Jason Bazinet · answered by Adam Foroughi

    3 min read8 chapters

    Detailed Narrative

    01

    Model Performance and Q2 Underperformance

    AppLovin's Q2 FY26 performance was impacted by the timing of📎 model improvements. The pace of meaningful model uplift was lighter than normal during the quarter, with the next significant step-up in model performance landing just after quarter-end. This led to revenue and adjusted EBITDA falling slightly below guidance. Management emphasized that this was not due to weakening advertiser demand or competitive changes, but rather the inherent R&D nature of model development, where material lifts are not guaranteed in every three-month period. The Q3 outlook reflects the benefits of these now-live model improvements.

    02

    Consumer Vertical Rapid Scaling

    The consumer business demonstrated outstanding growth, with advertiser spend reaching a new record, 28% above Q4 2025 levels. This growth is particularly notable as Q4 is typically the seasonal peak for these advertisers, indicating strong momentum in a seasonally slower quarter. While not yet large enough to fully smooth out quarterly fluctuations, the consumer segment is scaling rapidly and is expected to contribute significantly to long-term growth. The company is prioritizing mid-market advertisers in this segment, leveraging partnerships to target high-value customers.

    03

    Strategic Focus and Investment Priorities

    AppLovin is focused on four key areas: improving core models for near-term growth, advancing architectural work to benefit from scaling compute, enhancing creative tools and ad formats, and bringing more high-quality advertisers through strategic partnerships. The company views investments in technology, particularly compute spend for model training, as critical for long-term revenue generation, making these investments even if they cause short-term margin fluctuations. The public launch of AppLovin Ads Manager is sequencing mid-market advertisers first, with the long tail expected to unlock as data compounds.

    04

    SEC Inquiry Resolution

    The company announced the resolution of a previously reported SEC inquiry. The SEC advised that it concluded its inquiry with no recommended action. Management noted that the voluntary request was never deemed material and expressed satisfaction with its resolution.

    05

    Mobile Gaming Ecosystem Health

    Management addressed concerns about CPI inflation, waning ROAS, and declining mobile game app downloads. They argued that in-app purchasing data can be misleading due to off-platform purchases and that the market is shifting towards deeper, higher-LTV games. AppLovin positions itself as a catalyst for growth in mobile gaming user acquisition, asserting that its model releases can significantly impact install rates and CPIs across the category. The company remains highly competitive on both Android and iOS platforms.

    06

    Partnership Strategy for Advertiser Acquisition

    AppLovin is actively pursuing partnerships with third-party companies, such as analytics providers in e-commerce, to acquire targeted mid-market advertisers. This strategy aims to bring in higher-GMV customers more efficiently than traditional ad buying. The goal is to build data coverage and model sophistication, eventually reaching a tipping point where customer acquisition accelerates. The company acknowledges that building brand recognition and market penetration will take time, similar to how it achieved full penetration in mobile gaming over 14 years.

    07

    Creative Tools and Advertiser Onboarding

    The biggest hurdle for advertiser onboarding, particularly for smaller businesses, remains the creation of high-quality video ads with interactive end cards, which are crucial for AppLovin's platform. While interactive end cards can be auto-generated, high-quality 30-60 second videos are still a work in progress. Resolving this creative challenge is expected to enable one-click campaign creation, improving conversion rates for advertisers and facilitating broader adoption, especially among SMBs who may lack such assets.

    08

    Future Supply Expansion (Wurl/CTV)

    While connected TV (CTV) and Wurl represent a significant long-term opportunity, AppLovin is not yet focusing on this area due to current budgetary constraints and the early stage of its consumer vertical. The most natural path for supply expansion is expected to be non-gaming apps and other open web placements, where consumer advertisers can leverage existing ad formats. CTV is seen as a later-stage opportunity, as the company needs to first ensure it has excess budget and can drive incremental dollars without weakening its mobile position.

    AI-generated summary of the company’s earnings call. Not investment advice.