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Codere Online (CDRO) Q2 FY26 earnings call: guidance and Q&A

Earnings call· Jun 2026 (Q2 FY26)· Consumer Discretionary· Jul 30, 2026

Source: earnings call transcript

Executive summary

Codere Online Q2 FY26 — Record Revenue and Raised Full-Year Outlook

Codere Online delivered a strong second quarter, achieving record net gaming revenue and significant profitability improvements, driven by solid execution in Spain and Mexico and favorable conditions in Colombia and Panama. The company raised its full-year guidance for both revenue and adjusted EBITDA, reflecting strong underlying performance and efficient marketing investments, while maintaining a disciplined approach to capital allocation.

Highlights

5
  • Consolidated net gaming revenue reached EUR 69.4 million, a 27% increase year-over-year, marking the highest quarterly revenue to date.

  • Adjusted EBITDA improved significantly to EUR 5.8 million, up from EUR 2.3 million in Q2 FY25, with the margin expanding to 8.4%.

  • Full-year 2026 net gaming revenue guidance raised to EUR 255 million - EUR 265 million (from EUR 235 million - EUR 245 million).

  • Full-year 2026 Adjusted EBITDA guidance raised to EUR 20 million - EUR 25 million (from EUR 15 million - EUR 20 million).

  • First-time depositors increased by 40% year-over-year to 108,000, with cost per acquisition improving to EUR 200 from EUR 217.

Concerns

2
  • Gaming taxes as a percentage of NGR increased materially, driven primarily by Mexico and Colombia.

  • Mexico saw a 10% sequential decline in active customers versus Q1 FY26 due to efforts to improve customer quality and reduce promotional abuse.

Guidance & targets

CategoryTargetConfidence
Full-year 2026 Net Gaming Revenue
EUR 255 million to EUR 265 million
high materiality
High
Full-year 2026 Adjusted EBITDA
EUR 20 million to EUR 25 million
high materiality
High

Segment performance

SegmentRevenueYoYQoQMargin
Spain
Market performing exceptionally well, benefiting from healthy customer acquisition, strong player engagement, and improved player values. Recovering market share in a mature, tightly regulated market.
Average monthly active customers: +11% YoY
EUR 27.6 million25%8%EUR 7.8 million
Mexico
Largest market and key contributor to growth and profitability. Improved customer quality and reduced promotional abuse led to higher spend per active customer. Benefited from a more rational competitive environment than anticipated.
Average monthly active customers: slightly up YoYAverage monthly active customers: -10% QoQNGR growth driven by higher spend per active customer
EUR 36.1 million24%—EUR 3.6 million
Other markets (Colombia, Panama, City of Buenos Aires)
Strongest contributor from Colombia following the removal of 19% VAT on customer deposits, re-engaging players and recovering NGR/deposit levels. Panama continued to perform very strongly, ahead of expectations, especially during the World Cup.
EUR 5.7 million50%——

Deals & partnerships

null Evaluating strategic options for licenses and acquisitions in Latin America.

Looking at opportunities in markets like Uruguay, Chile, and others that are regulating online gaming. This could involve acquiring licenses or pure acquisitions.

Risks & headwinds

Increased gaming taxes Q2 FY26

Material increase in gaming taxes as a percent of NGR

Mitigation:null

Regulatory changes in Spain coming ahead in the future

Joint deposit limits and VIP regulation changes

Mitigation:Management believes they can overcome them and continue growth.

Competitive environment in Mexico ongoing

"harsh," "getting crowded," with "heavy spenders" offering significant free money promotions.

Mitigation:Relying on strong brand, retention schemes, and promotional activity for core/VIP customers; continuing to invest in top-of-mind and promotions.

Lack of liquidity affecting share price ongoing

null

Mitigation:Hopeful that buyback strategy can help; company believes it performs well and should be valued more.

What to watch in Q3 FY26

World Cup new customer retention

next quarter
Current 40,000 new customers acquired; "looks okay," "better than expected" so far.
Target Confirmation of long-term retention and player value.

Why it matters

To assess the long-term value creation from the significant World Cup customer acquisition.

It's still super early to say, right? The World Cup just ended a couple of weeks ago... So far, it looks okay. It looks better than expected. Probably next quarter, I can comment more accurate on that and give better details.

Find out whether CDRO delivers this. Inve re-checks your case every morning.

Q&A highlights

Asked about retention and cross-sell of 40,000 new World Cup customers and why CAC decreased despite increased competition.

Retention is looking "okay" and "better than expected" but it's too early to give exact figures, with summer and player finances impacting immediate post-tournament activity. CAC decreased because the company invested "around" the World Cup rather than directly in expensive broadcasts, leveraging its brand strength and prior investments.

“We didn't invest directly into the World Cup broadcast, which was extremely high, extremely expensive. We tried to keep the money around the World Cup. And I think the strategy proved well. So we saw that the CPA went down.”

asked by Jeffrey Stantial · answered by Aviv Sher

2 min read 6 chapters

Detailed narrative

Strong Q2 Performance and Guidance Raise

Codere Online reported its highest quarterly net gaming revenue of EUR 69.4 million, a 27% year-over-year increase, driven by robust execution in Spain and Mexico. This strong performance, coupled with improving conditions in Colombia and Panama, led the company to raise its full-year 2026 net gaming revenue guidance to EUR 255 million - EUR 265 million and adjusted EBITDA guidance to EUR 20 million - EUR 25 million.

World Cup Impact and Marketing Efficiency

The World Cup significantly boosted performance, with unique users up 56% (ex-Colombia) and stakes reaching EUR 63 million, a 180% increase compared to the 2022 tournament. Despite increased activity, the cost per acquisition (CPA) improved to EUR 200 from EUR 217 in the prior year, demonstrating efficient marketing investments and the strength of the brand.

Geographic Performance Highlights

Spain's net gaming revenue grew 25% to EUR 27.6 million, benefiting from strong retention and improved player values. Mexico, the largest market, saw NGR increase 24% to EUR 36.1 million, driven by higher spend per active customer and a favorable competitive environment.

Other markets, including Colombia and Panama, grew over 50% to EUR 5.7 million, with Colombia benefiting from the removal of the 19% VAT on customer deposits.

Profitability and Cash Generation

Adjusted EBITDA reached EUR 5.8 million, up from EUR 2.3 million in Q2 FY25, with the adjusted EBITDA margin expanding to 8.4%. The company generated EUR 6.9 million in cash flow during the quarter, increasing available cash to EUR 58 million, and maintains a strong balance sheet with no financial debt.

Marketing Strategy and Operating Leverage

Marketing expense, while increasing in absolute terms to EUR 26.2 million, decreased as a percentage of NGR to 37.7% from 41.5% in Q2 FY25. Management expects to continue gradually reducing marketing investment as a percentage of NGR, driving further operating leverage and profitability improvements. The company is strategically increasing marketing spend in Spain and Mexico where returns are attractive.

Capital Allocation and Strategic Flexibility

Codere Online did not repurchase shares in Q2, but the authorization remains in place. The company is evaluating strategic options, particularly in Latin America for licenses and potential acquisitions, to leverage its strong cash position and drive future growth, while also considering share buybacks.

Summary of the company's earnings call; see how call summaries are prepared. Not investment advice.