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NetEase (NTES) Q2 FY25 earnings call: guidance and Q&A

Earnings call· Jun 2025 (Q2 FY25)· Information Technology· Aug 14, 2025

Source: earnings call transcript

Executive summary

NetEase Q2 FY25 — Strong Game Portfolio Drives Revenue Growth and Record Engagement

NetEase delivered a strong quarter driven by its diverse game portfolio, with significant contributions from both new global releases and established evergreen franchises. The company is actively pursuing global expansion and integrating AI across its businesses, while also navigating revenue declines in its Cloud Music and innovative business segments. Management expressed confidence in the long-term potential of its game pipeline and operational strategies.

Highlights

5
  • Total revenues increased 9.4% year-over-year to RMB 27.9 billion.

  • Games and related VAS revenue rose 14% year-over-year to RMB 22.8 billion.

  • Non-GAAP net income attributable to shareholders grew 22% year-over-year to RMB 9.5 billion.

  • Fantasy Westward Journey Online reached a new all-time high peak of 2.93 million concurrent players in August.

  • Net cash position remained robust at RMB 142.1 billion as of June 30, 2025.

Concerns

4
  • NetEase Cloud Music net revenue declined 4% year-over-year to RMB 2 billion.

  • Innovative businesses and others net revenue declined 18% year-over-year to RMB 1.7 billion.

  • Youdao's gross profit margin decreased to 43% from 48.2% in the prior year period.

  • MARVEL Mystic Mayhem faces long-term growth challenges in overseas markets despite initial success.

Guidance & targets

CategoryTargetConfidence
MARVEL Mystic Mayhem content updates
new playable characters and expanded storyline approximately every 6 weeks
low materiality
High
Sea of Remnants launch
next year
medium materiality
High
Destiny: Rising launch
August 28
medium materiality
High
Wildgate launch in China
later this year
medium materiality
High
Diablo 2 Resurrected return to China
August 27
medium materiality
High
Diablo 4 launch in China
underway
medium materiality
Medium
World of Warcraft China exclusive server launch
November
medium materiality
High
ANANTA product news
reviewed around Tokyo Game Show Time late September
low materiality
High

Segment performance

SegmentRevenueYoYQoQMargin
Games and related Value-Added Services (VAS)
Revenue growth driven by diverse portfolio, including newly launched titles like Where Winds Meet and Marvel Rivals, and established games like Identity V. Margin improvement attributed to a higher proportion of self-developed games.
Gross profit margin: 70.2% (vs 70% YoY, 68.8% QoQ)
RMB 22.8 billion14%—70.2%
Online Games
Sequential decline primarily due to decreased revenue following the Chinese New Year push. Year-over-year growth driven by new titles and established games.
RMB 22.1 billion15%-6%—
Youdao
Growth driven by enhanced utilization of AI technology in learning services and online marketing services. Decrease in gross profit margin due to increased revenue contribution from lower-margin online marketing services.
Gross profit margin: 43% (vs 48.2% YoY)
RMB 1.4 billion7%9%43%
NetEase Cloud Music
Revenue from online music services maintained healthy development. Margin improvement resulted from strong monetization of core online music business and ongoing cost optimization.
Gross profit margin: 36.1% (vs 32.1% YoY)
RMB 2 billion-4%6%36.1%
Innovative businesses and others
Quarter-over-quarter growth primarily driven by Yanxuan. Year-over-year decline mainly due to decreased net revenue from Yanxuan advertising services and certain other businesses in this segment.
Gross profit margin: 42.3% (vs 34% YoY)
RMB 1.7 billion-18%5%42.3%

Product announcements

ProductTypeDetails
MARVEL Mystic Mayhemlaunch
FragPunklaunch
Once Human 2.0 Update (Dreamveil)update
RaidZonelaunch
Marvel Rivals Season 3update
Dunk City Dynasticlaunch
World of Warcraft China exclusive Titan Reforged Serverlaunch
Hearthstone expansion: The Lost City of Un’Goroupdate
Overwatch new stadium modeupdate
Overwatch Season 17update
Diablo 2 Resurrectedlaunch
Diablo 4roadmap
Sea of Remnantsroadmap
Blood Messageroadmap
Planet Party Timeroadmap
Destiny: Risinglaunch
SUPERVIVElaunch
Wildgateroadmap
ANANTAroadmap

Risks & headwinds

Long-term growth challenges for MARVEL Mystic Mayhem in overseas markets long-term

unquantified

Mitigation:Company is in the process of figuring out how to grow and retain players in the long run.

Competitive landscape in the shooting game sector

high bar to entry

Mitigation:Company will keep investing in the genre and aims to come up with competitive market offerings.

Competition for ANANTA from other new games in the genre

unquantified

Mitigation:Company is focused on creating superior gaming quality to differentiate itself from existing market offerings.

What to watch in Q3 FY25

MARVEL Mystic Mayhem long-term growth strategy

next quarter
Current facing long-term growth challenges
Target Clear strategy for growth and retention

Why it matters

Addresses acknowledged growth challenges for a new global title, impacting future revenue contribution.

In the meantime, we do face some long-term growth challenges for the game, and we're in the process of figuring out how should we grow the game and keep your game in the long run.

Find out whether NTES delivers this. Inve re-checks your case every morning.

Q&A highlights

Inquired about the monetization success of Where Winds Meet and the drivers behind Once Human's grossing rebound, including its evergreen potential and user/revenue split.

Management stated Where Winds Meet exceeded initial expectations with solid performance, attributing it to high-quality content and a cosmetic-only monetization strategy for sustainable success. For Once Human, the rebound was driven by the 2.0 update and RaidZone spin-off, with a 50-50 user split between China and international, but only 2-3% revenue from international.

“[Interpreted] Where Winds Meet has delivered a solid performance as we have explained and exceeded our initial expectation before launch in both in terms of active players and monetization. And more notably, the long term -- we believe the long-term performance has been quite stable, demonstrating the promising potential for the sustainable success.”

asked by Yang Liu · answered by William Ding

2 min read 6 chapters

Detailed narrative

Robust Game Portfolio Performance and Global Expansion

NetEase's diverse game portfolio drove a 9.4% year-over-year increase in total revenues to RMB 27.9 billion, with games and related VAS revenue growing 14% year-over-year to RMB 22.8 billion. The company successfully launched several new global titles, including MARVEL Mystic Mayhem and FragPunk, which quickly gained traction and topped download charts in multiple regions.

This global expansion strategy is supported by extending well-known domestic franchises like Where Winds Meet and Sword of Justice to international markets, with successful overseas testing and pre-registrations underway.

Evergreen Franchises Achieve Record Engagement

Established franchises continued to demonstrate strong player engagement and set new records. Fantasy Westward Journey Online achieved a new all-time high peak of 2.93 million concurrent players in August, 22 years after its launch, attributed to continuous innovation and content updates.

Identity V broke its quarterly revenue record in Q2, while Eggy Party and Naraka: Bladepoint also saw significant boosts from anniversary events and content updates, propelling them to top-grossing charts in China.

Blizzard Titles Return and Future Potential in China

Blizzard titles, operated by NetEase in China, have seen their game metrics surpass pre-shutdown levels after a year of dedicated local operations and marketing activities. The 20th anniversary of World of Warcraft in China was celebrated with plans for a China-exclusive Titan Reforged Server in November.

Diablo 2 Resurrected is set to return on August 27, with Diablo 4's launch also in the pipeline, indicating significant untapped potential for new user acquisition in the Chinese market.

Pipeline of Innovative New Games

NetEase has a robust pipeline of exciting new games in development, reflecting its commitment to pushing gaming boundaries. Upcoming titles include Sea of Remnants, a cross-platform ocean adventure RPG slated for 2026; Blood Message, a AAA single-player action-adventure; Planet Party Time, a social simulation and party game; and Destiny: Rising, a mobile sci-fi RPG shooter launching on August 28.

Other titles like SUPERVIVE, Wildgate, and ANANTA are also in various stages of development, promising future growth.

AI Integration and Strategic Focus

The company is actively embracing AI across its businesses, with Youdao effectively executing an AI-native strategy in learning and advertising. This includes the proprietary LLM Confucius, Mr. P AI Tutor, and an AI advertising placement optimizer. In gaming, NetEase is investing heavily in AI for development, operations, and tool chains, with management envisioning a future where AI could even design games.

This strategic focus aims to enhance efficiency and innovation.

Performance of Other Business Segments

Youdao's net revenue grew 7% year-over-year to RMB 1.4 billion, achieving its first Q2 operating profit, driven by AI utilization in learning and marketing services, though its gross profit margin declined. NetEase Cloud Music saw healthy growth in online music services, but overall net revenue declined 4% year-over-year to RMB 2 billion.

Innovative businesses and others experienced an 18% year-over-year decline in net revenue to RMB 1.7 billion, primarily due to Yanxuan advertising services, despite Yanxuan maintaining a leading market position in key product categories.

Summary of the company's earnings call; see how call summaries are prepared. Not investment advice.