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    OnMobile Global Q1 FY27 earnings call

    ONMOBILE
    Media, Entertainment & Publication·12 Aug 2026
    Management Summary

    OnMobile Global Limited reported a mixed Q1 FY27, marked by the successful launch of ONMO+ with strong initial user metrics and retail interest, despite a 3.8% QoQ revenue decline to INR 124.1 crores. Profitability was impacted by ONMO+ launch expenses and a one-time severance cost of INR 14.1 crores, leading to a PAT loss of INR 28.9 crores. The company is strategically focusing on profitability across its core businesses to fund ONMO+'s expansion, with plans for retail presence and operator partnerships.

    Highlights

    5
    • ONMO+ launched successfully on June 26, with no activation issues and high user satisfaction, exceeding expectations.

    • ONMO+ shows strong user engagement with 70 minutes per subscriber, 75% using more than five games, and 45% using more than ten games.

    • Retention (D7 vs D30) for ONMO+ is 2.7 times the industry average, indicating strong product stickiness.

    • Significant interest from large retail groups across India and Spain for ONMO+, with plans for in-store presence by Diwali festive season.

    • Mobile gaming business continued steady growth, with revenue up 2.4% QoQ to INR 39.4 crores and subscriber base at 13.8 million.

    Concerns

    5
    • Overall revenue declined 3.8% QoQ to INR 124.1 crores.

    • Mobile entertainment revenue declined 6.5% QoQ to INR 84.6 crores.

    • PAT was a loss of INR 28.9 crores, primarily due to INR 14.1 crores in one-time severance costs and ONMO+ launch expenses.

    • EBITDA margin compressed to 1.2% (INR 1.5 crores) due to ONMO+ launch expenses.

    • Chingari divestment pushed out by 12-18 months, delaying cash-in on investment.

    Key financials

    Single quarter

    06 metrics
    1. 01Revenue₹124.1 Cr-3.8%QoQ
    2. 02EBITDA₹1.5 Cr
    3. 03EBITDA Margin1.2%
    4. 04PAT₹-28.9 Cr
    5. 05Cash Position₹135.5 Cr

    Segment breakdown

    Gaming Revenue
    ₹39.4 Cr Revenue2.4% QoQ Growth
    Gaming Subscribers
    13.8 Mn Subscribers
    Mobile Entertainment Revenue
    ₹84.6 Cr Revenue-6.5% QoQ Decline
    List

    Capital allocation

    4
    high confidence
    CategoryHeadline
    Capex

    Capex disclosed

    Can be leased, raise other money from lenders, QIP

    Debt

    Debt disclosed

    Cost 13.8%

    M&A

    Chingari

    divestment · pending regulatory

    Liquidity

    Cash ₹135.5 crores

    Cash position down from previous quarter due to ONMO+ investment and repayment of short-term credit facilities. Company prefers to have more liquidity and multiple facilities to avoid tight cash situations, especially with ONMO+ deployment.

    Guidance & targets

    7
    CategoryTargetPriority
    Profitability
    Core Business Profitability (Mobile Entertainment & Communication)
    25%
    High
    Profitability
    Mobile Gaming EBITDA
    10-25%
    High
    Profitability
    ONMO+ Cash Positive
    Cash positive
    High
    Revenue
    Mobile Gaming Monthly Recurring Revenue (MRR)
    2 million
    Medium
    Investment Recoupment
    ONMO+ Retail Investment Recoupment
    4 years
    High
    Manpower Costs
    Manpower Costs as % of Revenues
    20-22%
    High
    Fundraising
    ONMO+ Fundraising
    $5-10 million
    High

    What to watch in Q2 FY27

    5

    ONMO+ Retail Launch Progress

    October, November, December
    CurrentPlanning underway for in-store presence by Diwali festive season (October)
    TargetSuccessful launch in retail stores in India and Spain

    Why it matters

    Retail presence is key to ONMO+'s mass market adoption and scaling, significantly impacting future revenue and user base.

    We're right now negotiating and planning to be in stores by Diwali festive season. So we have to be ready by October. (Page 3) / So that we're all good for October, November, December, starting in January.

    Risks & concerns

    5
    RiskSeverity

    ONMO+ launch costs impacting profitability

    ONMO+ launch expenses and associated depreciation from leasing servers will impact EBITDA and PAT in the coming quarters.Management acknowledged

    high

    Delay in Chingari divestment

    Divestment pushed to next 12-18 months due to Chingari's restructuring, delaying cash realization.Management acknowledged

    medium

    Competition from large players in cloud gaming

    ONMO+ competes with 'trillion-dollar companies' like Xbox (xCloud) and NVIDIA (GeForce), necessitating strategic caution in disclosing market performance.Management acknowledged

    high

    Carrier delays in new service implementation

    Carriers take significant time to implement new services, impacting the rollout of new offerings in the mobile entertainment category.Management acknowledged

    medium

    Connectivity issues for ONMO+ users

    Some users experience latency/connectivity issues, which management attributes mostly to user-side internet connections rather than product quality.Analyst acknowledged

    low

    Q&A highlights

    7

    “And strategically, for many reasons, we can't disclose, how many POs we get by each retailer or in total. Also, I just want to, you know, because that's a question I get from every investor. And the problem we have also is I want you to keep in mind that we're competing against trillion-dollar companies.”

    Management explicitly refused to disclose sales numbers for strategic reasons, citing competition from large players like Xbox and NVIDIA, indicating sensitivity around early market performance.

    asked by Ashish Bhasin

    3 min read6 chapters

    Detailed Narrative

    01

    ONMO+ Launch and Initial Performance

    OnMobile successfully launched its ONMO+ service on June 26, 2026, in the last four days of Q1 FY27. The launch demonstrated high product quality, with no activation issues reported and strong user satisfaction. Key metrics include 70 minutes of usage per subscriber, 75% of users playing more than five games, and 45% playing more than ten games. The service's retention (D7 vs D30) is 2.7 times the industry average, indicating strong stickiness. The user demographic is primarily 25-34 years old, with 82% under 35, and users typically access the service on 2-3 devices, with 44% of sessions on desktops and 31% on TV.

    02

    Core Business Profitability Focus

    The company is prioritizing profitability in its core carrier businesses (mobile entertainment and communication, and mobile gaming) to fund ONMO+ expansion. The mobile entertainment and communication segment aims for 25% profitability, up from 20%. In mobile gaming, the focus is on optimizing marketing spend, with a target EBITDA range of 10-25% for the current year. This strategy involved restructuring and discontinuing partnerships with operators that did not yield sufficient profitability, impacting revenue but improving overall margin efficiency.

    03

    Retail Expansion and Market Opportunity

    ONMO+ has garnered significant interest from major retail groups in India and Spain, recognizing it as a new product category. The company plans for in-store presence by the Diwali festive season (October) in India and by October/November/December in Spain. This retail strategy is crucial for mass adoption, as it allows for direct customer engagement and support, which is vital for a new product like ONMO+. Management believes this approach will help recoup investments within four years and achieve cash positivity in 2-3 years.

    04

    ONMO+ Expansion through Operator Partnerships

    Beyond direct-to-consumer (D2C) and retail, OnMobile is in active discussions with 20 operators or broadband providers globally for Smart Consoles, with 10 already in commercial discussions. The company is actively sending out commercial proposals, aiming to close these deals. The strategy for operators involves a minimum CapEx model, with plans starting around $50K per month, which can scale up depending on bundling and market aggressiveness. This approach allows for faster deployment compared to traditional carrier services.

    05

    Capital Allocation and Funding Strategy

    The company raised INR 65 crores through a debenture issue at 13.8% interest to fund ONMO+ and settle short-term credit facilities, supplementing its existing cash position of INR 135.5 crores. Management emphasized the importance of maintaining strong liquidity and diverse funding sources to support aggressive ONMO+ expansion. While current budgets cover India and Spain, more aggressive global expansion would necessitate additional fundraising, potentially through a QIP of $5-10 million or more, alongside leasing and lender support.

    06

    Chingari Divestment and DeOSphere Update

    The divestment of Chingari has been delayed by 12-18 months due to Chingari's internal restructuring, though the valuation as of March 31, 2026, remains intact. OnMobile expects to reassess the valuation by the end of the current year. Regarding DeOSphere, management expects to settle the amount due for services rendered within the next two quarters, indicating a resolution to this outstanding matter.

    This is an AI-generated summary of a publicly available earnings call transcript.