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    OnMobile Global Q4 FY26 earnings call

    ONMOBILE
    Media, Entertainment & Publication·19 May 2026
    Management Summary

    OnMobile Global concluded FY26 with strong EBITDA growth driven by cost optimization and subscription gaming expansion, despite a QoQ revenue dip from campaign pauses. The company is poised for a significant strategic shift with the imminent launch of its virtual console via Flipkart, aiming to diversify distribution and tap into the broader gaming market. Management expressed confidence in future growth, leveraging new business lines and reduced capital expenditure.

    Highlights

    5
    • EBITDA grew 110.6% for FY26, clocking INR 29.7 crores, with an EBITDA margin of 5.7%.

    • Subscription gaming revenue grew 32% year-over-year, reaching 14.3 million subscribers, with a QoQ subscriber base growth of 600,000.

    • The subscription gaming business has been EBITDA positive since Q3 FY26.

    • The virtual console launch with Flipkart is ready and planned within the next 2 weeks, opening new distribution channels beyond mobile operators.

    • Significant cost optimization across HR (down 6.5% YoY), marketing (down 2.2% YoY), and other operating expenses (down 4.4% YoY).

    Concerns

    4
    • Revenue had a 15% reduction QoQ due to stopping campaigns for top 5 customers.

    • New accounts for subscription gaming have lower ARPU and transaction conversion, impacting overall revenue despite subscriber growth.

    • Reported PAT was INR 11 crores negative (excluding impairment provisions), and INR 35.3 crores (including impairment).

    • An impairment provision of INR 40 crores was taken for the DeOSphere deal, impacting reported PAT.

    What Changed1

    vs Q1 FY27

    Guidance items7 → 6 (-1)
    Key financials

    Metrics

    15

    Periods

    2

    Headline

    11
    • PAT (excluding impairment)
      ₹-11 Cr
    • PAT (including impairment)
      ₹-35.3 Cr
    • Mobile Gaming Revenue
      ₹154 Cr
      YoY-25.4%
    • Mobile Entertainment Revenue
      ₹370 Cr
      YoY-1.6%
    • Gross Cash
      ₹142 Cr

    FY26

    4
    • EBITDA Growth
      110.6%
    • EBITDA
      ₹29.7 Cr
    • EBITDA Margin
      5.7%
    • Revenue De-growth
      -10%

    Capital allocation

    2
    high confidence
    CategoryHeadline
    Capex

    ₹3.5 crores

    Liquidity

    Cash ₹142 crores

    Gross cash position at the end of the year and quarter.

    Guidance & targets

    6
    CategoryTargetPriority
    Profitability
    EBITDA Growth
    growing year-over-year
    High
    Volume
    Subscription Gaming Growth
    growing a lot
    High
    Volume
    Subscription Business Growth
    10-15%
    Medium
    Product Launch
    Virtual Console Launch
    launched
    High
    Capex
    Gaming Capitalization
    0
    High
    Revenue
    Revenue Guidance
    $300 million
    Low

    What to watch in Q1 FY27

    5

    Flipkart Virtual Console Launch Results

    next quarter
    CurrentLaunch planned in next 2 weeks
    TargetInitial sales figures, user feedback, and identified issues

    Why it matters

    The success of this launch is crucial for diversifying revenue streams and validating the new business model.

    Thank you all. I really look forward to our next call because now we'll have the results of our launch, right? So we'll know basically all the feedback, and I'll be able to share all the problems and issues that will arise from this launch.

    Risks & concerns

    5
    RiskSeverity

    Revenue reduction from campaign pauses

    Top 5 customers had campaigns stopped for multiple reasons, leading to a 15% QoQ revenue reduction, though campaigns have since restarted.Management acknowledged

    medium

    Lower ARPU and conversion for new accounts

    While subscriber base grew, new accounts have lower ARPU and transaction conversion, causing overall revenue degrowth despite subscriber growth.Management acknowledged

    medium

    Negative PAT

    Reported PAT was negative INR 11 crores (excluding impairment) and INR 35.3 crores (including impairment).Management acknowledged

    medium

    Impairment provision for DeOSphere

    INR 40 crores provision taken for DeOSphere deal, currently under negotiation, with potential for future positive impact.Management acknowledged

    low

    Potential issues with new console launch

    Management anticipates problems and bugs with the new console launch, as is common with new market entries, but is prepared to address them.Management acknowledged

    medium

    Q&A highlights

    8

    “We have planned to launch bundles for sure, and the big question is mobile operators, the speed they move is very slow compared to other retailers or e-commerce provider like Flipkart for example and others. So right now, that's why we're seeing we have many types of discussions right on many fronts.”

    Reveals the company's strategy to prioritize faster-moving distributors like e-commerce over traditional mobile operators for console bundles, indicating a shift in go-to-market approach.

    asked by Aromal Krishnan

    3 min read6 chapters

    Detailed Narrative

    01

    FY26 Financial Performance & Cost Optimization

    OnMobile Global reported a strong finish to FY26 with EBITDA growing 110.6% to INR 29.7 crores, achieving an EBITDA margin of 5.7%. This growth was primarily driven by significant cost optimization across all fronts. HR costs were reduced by 6.5% YoY to INR 110.7 crores, marketing spend decreased by 2.2% YoY to INR 92.8 crores, and other operating expenses were down 4.4% YoY to INR 43 crores. The subscription gaming business also became EBITDA positive as of Q3 FY26, contributing to the overall profitability.

    02

    Subscription Gaming Performance & Challenges

    The subscription gaming segment showed robust growth, with a 32% YoY increase in revenue and a subscriber base reaching 14.3 million. Quarter-on-quarter, the subscriber base grew by 600,000. However, the segment experienced a 15% revenue reduction QoQ due to the temporary halt of campaigns for five key customers. While these campaigns have restarted, the influx of new accounts with lower ARPU and transaction conversion rates led to overall revenue degrowth despite subscriber additions. Management expects to correct this trend and sees significant growth potential in the next 18 months, targeting a 10-15% growth for the subscription business.

    03

    Virtual Console Launch & Strategy

    A major strategic initiative is the imminent launch of the virtual console with Flipkart, planned within the next two weeks. This product, priced below INR 5,000 (including 3-12 months subscription), offers 4K, 60fps gaming and cross-device compatibility. The company has invested in custom controllers and server infrastructure across India. This launch is expected to open new distribution channels beyond mobile operators, including e-commerce, ISPs, TV providers, and retail chains, fundamentally changing OnMobile's go-to-market strategy. The console aims to capture a significant share of the Indian console market, which currently sells 150,000 units at much higher price points.

    04

    Capital Allocation & Impairment

    For FY26, the company's capital expenditure for gaming was significantly reduced to INR 3.5 crores, a tenfold decrease from the previous year, with no capitalization planned for FY27. This shift indicates a move towards an asset-light model, with servers and controllers being leased to minimize working capital impact. The company reported a gross cash position of INR 142 crores. A PAT of INR 11 crores negative (excluding impairment) was reported, with a total PAT of INR 35.3 crores negative after an INR 40 crores impairment provision related to the DeOSphere deal, which is still under negotiation.

    05

    New Business Lines & Innovation

    OnMobile is diversifying its business with new revenue-generating products like Buzzmo and a new gaming platform. These have been launched with key customers, with one already live and another expected to go live next month, contributing to FY27 growth. The company is also innovating with cutting-edge technologies, including AI for dynamic ad rendering based on consumer profiles, and is exploring new marketing channels like Meta (Instagram, Facebook) and TikTok (outside India) to optimize marketing flows.

    06

    Strategic Vision & Future Outlook

    Management expressed confidence in the company's future, aiming for continued EBITDA growth and significant expansion in the console gaming market. The appointment of Leo Matthew, with his experience from Xbox and Meta, is expected to be instrumental in product roadmap and securing AAA game developer partnerships. The company is focused on proving the success of the Flipkart launch and then scaling the business, potentially through partnerships and capital raising, to achieve its long-term aspirational revenue targets.

    This is an AI-generated summary of a publicly available earnings call transcript.