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    RBLX
    Earnings call· Jun 2025(Q2 FY25)

    Roblox Q2 FY25 earnings call RBLX

    Jul 31, 2025 Source

    Executive summary

    Roblox Q2 FY25 – Strong Bookings and DAU Growth Driven by Viral Hits

    Roblox delivered a robust Q2 FY25, showcasing strong bookings and DAU growth across all regions, significantly fueled by viral content and broad ecosystem expansion. The company raised its full-year guidance, expressing confidence in its long-term strategy to capture 10% of the global gaming content market, while adopting conservative assumptions for the sustained performance of viral hits in its near-term outlook.

    Highlights

    6
    • Revenue reached $1.1 billion, marking a 21% year-on-year increase.

    • Bookings surged to $1.4 billion, up 51% year-on-year, with APAC growing 75% and US/Canada up 43%.

    • Daily Active Users (DAUs) hit 111.8 million, a 41% year-on-year increase, with over 13 DAUs growing 54%.

    • Hours engaged totaled 27.4 billion, up 58% year-on-year, with over 13 hours growing 72%.

    • Monthly unique payers reached a record 23.4 million, up 42%, contributing to a 6% increase in average bookings per monthly unique payer.

    • Developer Exchange (DevEx) was a record $316.4 million, up 52% year-on-year.

    Concerns

    3
    • Q3 guidance conservatively assumes engagement and spending in recent viral hits will normalize towards underlying growth trends.

    • Year-over-year growth rates will face tougher comparables in August and September due to prior viral hits peaking in 2024.

    • Q4 forecast includes heightened uncertainty given the significant portion of bookings typically captured in the final days and weeks of the period.

    Guidance & targets

    3
    CategoryTargetConfidence
    Full-year 2025 Revenue Growth
    22% to 25% year-on-year
    high materiality
    High
    Full-year 2025 Bookings Growth
    34% to 37% year-over-year
    high materiality
    High
    Full-year 2025 Bookings Increase (vs. prior guidance)
    $610 million or more than 11%
    medium materiality
    High

    Operational metrics

    32
    Total revenue
    $1.1 billionup 21% year-on-year
    Q2 FY25

    Reported revenue for the quarter.

    Bookings
    $1.4 billionup 51% year-on-year
    Q2 FY25

    Reported bookings for the quarter.

    Bookings Growth
    43%year-on-year
    Q2 FY25

    Bookings growth in the U.S. and Canada region.

    Bookings Growth
    75%year-on-year
    Q2 FY25

    Bookings growth in the APAC region.

    Bookings Growth
    over 50%year-on-year
    Q2 FY25

    Bookings growth in Japan.

    Bookings Growth
    over 90%year-on-year
    Q2 FY25

    Bookings growth in India.

    Bookings Growth
    approximately 100%year-on-year
    Q2 FY25

    Bookings growth in the Philippines.

    Bookings Growth
    over 120%year-on-year
    Q2 FY25

    Bookings growth in Korea.

    Bookings Growth
    over 150%year-on-year
    Q2 FY25

    Bookings growth in Indonesia.

    Daily Active Users
    111.8 millionup 41% year-on-year
    Q2 FY25

    Total Daily Active Users.

    Daily Active Users Growth
    21%year-on-year
    Q2 FY25

    DAU growth in the U.S. and Canada region.

    Daily Active Users Growth
    76%year-on-year
    Q2 FY25

    DAU growth in the APAC region.

    Daily Active Users Growth
    54%year-on-year
    Q2 FY25

    DAU growth for users over 13 years old, representing 64% of total DAUs.

    Hours Engaged
    27.4 billionup 58% year-on-year
    Q2 FY25

    Total hours engaged on the platform.

    Hours Engaged Growth
    35%year-on-year
    Q2 FY25

    Hours engaged growth in the U.S. and Canada region.

    Hours Engaged Growth
    95%year-on-year
    Q2 FY25

    Hours engaged growth in the APAC region.

    Hours Engaged Growth
    61%year-on-year
    Q2 FY25

    Hours engaged growth in Japan.

    Hours Engaged Growth
    170%year-on-year
    Q2 FY25

    Hours engaged growth in Indonesia.

    Hours Engaged Growth
    72%year-on-year
    Q2 FY25

    Hours engaged growth for users over 13 years old, representing 66% of total hours.

    Monthly Unique Payers
    23.4 millionup 42%
    Q2 FY25

    New all-time record for monthly unique payers.

    New Monthly Unique Payers
    4.6 million
    Q2 FY25

    Record number of new monthly unique payers.

    Average Bookings per Monthly Unique Payer
    up 6%
    Q2 FY25

    Increase in average bookings per monthly unique payer.

    Developer Exchange
    $316.4 millionup 52% year-on-year
    Q2 FY25

    New all-time record for DevEx, nearly double the amount from two years ago.

    Average Creator Earnings
    nearly $1 million
    LTM

    Average earnings for the top 1,000 creators over the last 12 months.

    Average Creator Earnings
    more than $110,000
    LTM

    Average earnings for the top 10,000 creators over the last 12 months.

    In-experience hours growth
    47%year-on-year
    Q2 FY25

    Growth of in-experience hours for non-top 10 experiences.

    Experience spending growth
    36%year-over-year
    Q2 FY25

    Experience spending growth when excluding the success of Grow a Garden.

    Spending in target genres
    66%from Q2 '24
    Q2 FY25

    Growth in Roblox spending within target genres.

    Net liquidity
    close to $4 billion
    Q2 FY25

    Balance sheet net liquidity.

    Peak Concurrent Players
    above 30 million
    Recent weeks

    Peak concurrent players on the platform, with Grow a Garden reaching over 20 million concurrent players.

    3D Models Generated
    over 1 million
    Recent

    Number of 3D models generated using the Cube 3D generational foundational model.

    Rewarded Video Publishers Onboarded
    almost 100
    Recent

    Number of publishers onboarded for Rewarded Video integrated with Google capabilities.

    Industry KPIs

    7
    MetricValueDetails
    ARPU armup 6%%
    Paid members subscribers111.8 millionDAUs
    Member quality and retention75%%
    Live sports events rights roi
    Addressable market penetration10%%
    Share buyback capital returned
    Content spend title performance5 experiences with over 10 million DAUsexperiences

    Product announcements

    7
    ProductTypeDetails
    Trusted Connections and Age Estimationlaunch
    Privacy Tools and Screen Time Managementupdate
    RoGuard 1.0launch
    IP License Manager and Cataloglaunch
    Rewarded Video with Google effortsupdate
    Cube 3D generational foundational modelupdate
    Creator Rewards Programupdate

    Deals & partnerships

    4
    Lionsgate, Netflix, Sega, KodanshaPartners for IP License Manager and Catalog

    Partnerships for the newly launched IP License Manager and Catalog, systematizing the connection between creators and IP holders.

    Travis KelceParticipated in a live Q&A within Grow a Garden

    Integrated with Grow a Garden for a live Q&A event with the creator.

    FIFAPartnered with Super League Soccer, one of Roblox's most popular soccer games

    Partnership with a popular soccer game on the platform.

    GoogleThird activation in under 1 year with Google Play

    Google just wrapped its third campaign on Roblox, with Google Play being the most recent.

    Risks & headwinds

    3
    Engagement and spending in recent viral hits may normalize.Q3

    conservatively assume that engagement and spending in recent viral hits will move toward underlying growth trends during Q3.

    Mitigation: Conservative guidance assumptions.

    Year-over-year growth rates will face tougher comparables.August and September

    tougher comps in August and September as prior viral hits were at their peak during those months in 2024.

    Mitigation: Considered in guidance.

    Heightened uncertainty for Q4 bookings.Q4

    significant portion of Q4 bookings that we typically capture in the final days and weeks of the period.

    Mitigation: Additional conservatism warranted in Q4 forecast.

    What to watch in Q3 FY25

    5

    Engagement and spending of viral hits

    Q3
    Currentextraordinary trends
    Targetmove toward underlying growth trends

    Why it matters

    Impacts bookings and revenue guidance for the second half of the year.

    although momentum has continued in July, for guidance purposes, we conservatively assume that engagement and spending in recent viral hits will move toward underlying growth trends during Q3.

    Q&A highlights

    7

    How much capacity does the system have to absorb demand surges, and how is CapEx managed for this?

    David Baszucki explained that Roblox handles over 30 million concurrent players, with "Grow a Garden" reaching over 20 million. This is managed through a mix of bare metal infrastructure and burst capacity from cloud providers, allowing for efficient scaling without constant high CapEx.

    Behind the scenes, the optimal mix for spending is both our bare metal infrastructure with burst mode into cloud providers. And what you're seeing now behind the scenes is somewhat of a really great mix where for 4 to 8 hours, we spin up a bunch of cloud servers and mix it with the constant bare metal of our own infrastructure.

    asked by Jason Bazinet · answered by David Baszucki

    2 min read6 chapters

    Detailed Narrative

    01

    Platform Performance & Scalability

    Roblox is achieving unprecedented🌐 concurrent player numbers, exceeding 30 million, with the viral hit "Grow a Garden" alone reaching over 20 million concurrent users. This robust performance is supported by an optimized infrastructure strategy that combines bare metal servers with burst capacity from cloud providers, enabling efficient scaling to meet demand surges without incurring constant high capital expenditures.

    02

    Creator Ecosystem & Monetization

    The company is focused on fostering an environment conducive to viral content, evidenced by 18 creators earning over $10 million on the platform in the last 12 months. Roblox aims to provide a comprehensive suite of monetization tools, including freemium models, virtual currency, paid access, ad-supported options, and even physical shopping, to empower creators and drive expansion into new genres.

    03

    Global Expansion & APAC Growth

    Roblox's growth is broad-based, with significant momentum in the APAC region, which saw 75% bookings growth and 76% DAU growth. This success is attributed to continuous improvements in auto-translation quality, enhanced server capacity, and optimized infrastructure performance in key markets like Singapore and Japan, leading to a product quality 'unlock' in the latter.

    04

    Innovation in Safety & AI

    Roblox continues to lead in online safety with recent introductions such as Trusted Connections, age estimation, expanded privacy tools, and the open-source RoGuard 1.0 toolkit for large language models. The platform's Cube 3D generational foundational model has facilitated the creation of over 1 million 3D models within games, laying the groundwork for future AI-on-demand experiences.

    05

    Discovery & Creator Rewards

    The platform's discovery algorithm is designed to promote long-term ecosystem health by rewarding creators for driving organic traffic and attracting new users. The newly restructured Creator Rewards program shifts incentives from raw engagement to behaviors that align with sustainable platform growth, such as viral user acquisition, making it more attractive for creators to bring new users to Roblox.

    06

    Viral Hits & Ecosystem Breadth

    Recent viral hits like "Grow a Garden" and "Steal a Brainrot" demonstrate the platform's capacity to generate popular new content. The interconnected nature of the platform is highlighted by over 75% of "Grow a Garden" DAUs engaging with at least one other experience on the same day. Furthermore, non-top 10 experiences are also showing significant engagement and spending growth, indicating a healthy and diverse content ecosystem.

    AI-generated summary of the company’s earnings call. Not investment advice.