Skip to content
    TTWO
    Earnings call· Dec 2025(Q3 FY26)

    TAKE TWO INTERACTIVE SOFTWARE Q3 FY26 earnings call TTWO

    Feb 3, 2026 Source

    Executive summary

    Take-Two Interactive Software, Inc. Q3 FY26 — Strong Mobile, NBA 2K, and GTA Performance Drives Raised Outlook

    Take-Two delivered an outstanding quarter, significantly exceeding guidance driven by strong performances across its mobile, NBA 2K, and Grand Theft Auto franchises. The company is raising its full-year outlook and anticipates record net bookings in fiscal 2027, led by the upcoming Grand Theft Auto VI release, establishing a higher financial baseline and enhanced profitability.

    Highlights

    5
    • Achieved net bookings of $1.76 billion, meaningfully surpassing the high end of guidance ($1.55B-$1.6B).

    • Raised full-year net bookings outlook to $6.65 billion-$6.7 billion, representing 18% growth over FY25 and $725 million above initial outlook.

    • Mobile business grew 19% year-over-year, with Toon Blast up 43% and Match Factory up 17%.

    • NBA 2K26 sold-in approximately 8 million units, a high single-digit percentage increase over NBA 2K25, with recurrent consumer spending up 30%.

    • Grand Theft Auto series recurrent consumer spending grew 27%, and GTA V has sold over 225 million units lifetime.

    Concerns

    1
    • Market concerns regarding AI impact on the video game sector led to stock punishment, despite management's positive view on AI's role in efficiency and creativity.

    Guidance & targets

    17
    CategoryTargetConfidence
    Full-year Net Bookings
    $6.65B-$6.7B
    high materiality
    High
    Full-year Recurrent Consumer Spending Growth
    approximately 17%
    medium materiality
    High
    Full-year Operating Cash Flow
    approximately $450M
    high materiality
    High
    Full-year Capital Expenditures
    approximately $180M
    medium materiality
    High
    Full-year GAAP Net Revenue
    $6.55B-$6.6B
    high materiality
    High
    Full-year Cost of Revenue
    $2.78B-$2.8B
    medium materiality
    High
    Full-year Total Operating Expenses
    $3.96B-$3.97B
    medium materiality
    High
    Full-year Operating Expense Growth (Management Basis)
    approximately 8% year-over-year
    medium materiality
    High
    Q4 Net Bookings
    $1.51B-$1.56B
    high materiality
    High
    Q4 Recurrent Consumer Spending Increase
    approximately 7%
    medium materiality
    High
    Q4 GAAP Net Revenue
    $1.57B-$1.62B
    high materiality
    High
    Q4 Cost of Revenue
    $675M-$692M
    medium materiality
    High
    Q4 Operating Expenses
    $973M-$983M
    medium materiality
    High
    Q4 Operating Expense Growth (Management Basis)
    approximately 3% year-over-year
    medium materiality
    High
    Grand Theft Auto VI Release
    November 19
    high materiality
    High
    FY27 Net Bookings
    record levels
    high materiality
    High
    Three-year pipeline disclosure
    initial three-year pipeline for fiscal 2027 through fiscal 2029
    low materiality
    High

    Segment performance

    1
    SegmentRevenueYoYQoQMargin
    Net Bookings by Label
    Breakdown of total net bookings for Q3 FY26.
    Zynga: 46% of net bookings2K: 38% of net bookingsRockstar Games: 16% of net bookings

    Operational metrics

    26
    Net bookings
    $1.76Bmeaningfully above high end of guidance ($1.55B-$1.6B)
    Q3 FY26

    Reported net bookings for the third quarter.

    Net bookings
    $6.65B-$6.7B18% growth compared to FY25
    FY26

    Revised full-year outlook for net bookings. Midpoint is $725M above initial outlook.

    Net bookings
    $1.51B-$1.56Bcompared to $1.58B in prior year
    Q4 FY26

    Guidance for the fiscal fourth quarter.

    Recurrent Consumer Spending (RCS) growth
    23%YoY
    Q3 FY26

    RCS grew 23% YoY, strongly outperforming guidance of 8% growth.

    Recurrent Consumer Spending (RCS) as % of net bookings
    76%
    Q3 FY26

    RCS accounted for 76% of net bookings in Q3.

    Recurrent Consumer Spending (RCS) growth
    approximately 17%YoY
    FY26

    Revised full-year outlook for RCS growth, up significantly from prior forecast of 11%.

    Recurrent Consumer Spending (RCS) as % of net bookings
    78%
    FY26

    Revised full-year outlook for RCS as a percentage of net bookings.

    Recurrent Consumer Spending (RCS) growth
    approximately 7%YoY
    Q4 FY26

    Guidance for Q4 RCS growth.

    NBA 2K Recurrent Consumer Spending growth
    30%YoY
    Q3 FY26

    NBA 2K RCS grew 30% in Q3.

    NBA 2K Recurrent Consumer Spending growth
    approximately 37%YoY
    FY26

    Revised full-year outlook for NBA 2K RCS growth.

    NBA 2K Recurrent Consumer Spending growth
    high 20%YoY
    Q4 FY26

    Guidance for Q4 NBA 2K RCS growth.

    Grand Theft Auto Online Recurrent Consumer Spending growth
    27%YoY
    Q3 FY26

    GTA Online RCS grew 27% in Q3, led by 'A Safehouse in the Hills' update.

    Grand Theft Auto Online Recurrent Consumer Spending growth
    slightly increaseYoY
    FY26

    Revised full-year outlook for GTA Online RCS growth.

    Grand Theft Auto Online Recurrent Consumer Spending growth
    modest declineYoY
    Q4 FY26

    Guidance for Q4 GTA Online RCS growth.

    Mobile Recurrent Consumer Spending growth
    19%YoY
    Q3 FY26

    Mobile RCS grew 19% in Q3.

    Mobile Recurrent Consumer Spending growth
    approximately 13%YoY
    FY26

    Revised full-year outlook for Mobile RCS growth.

    Mobile Recurrent Consumer Spending growth
    mid-single-digitYoY
    Q4 FY26

    Guidance for Q4 Mobile RCS growth.

    Advertising revenues growth
    10%YoY
    Q3 FY26

    Advertising revenues grew 10% in Q3, driven by higher average revenue per daily active user.

    Toon Blast net bookings growth
    43%YoY
    Q3 FY26

    Toon Blast net bookings grew 43% in Q3.

    Match Factory net bookings growth
    approximately 17%YoY
    Q3 FY26

    Match Factory net bookings grew approximately 17% in Q3.

    Empires & Puzzles net bookings growth
    11%YoY
    Q3 FY26

    Empires & Puzzles net bookings grew 11% in Q3.

    Words with Friends net bookings growth
    6%YoY
    Q3 FY26

    Words with Friends net bookings grew 6% in Q3.

    Capital expenditures
    $180M
    FY26

    Full-year capital expenditures forecast.

    Operating expense growth (management basis)
    approximately 8%YoY
    FY26

    Revised full-year outlook for operating expense growth, slightly down from prior forecast due to marketing shift.

    Operating expense growth (management basis)
    approximately 3%YoY
    Q4 FY26

    Guidance for Q4 operating expense growth, driven by performance-based compensation and user acquisition investments.

    Share buyback average price
    $158
    most recent

    Average price at which the most recent share buyback was executed.

    Industry KPIs

    4
    MetricValueDetails
    ARPU armhigher
    Paid members subscribersnearly doubled
    Content spend title performance8 million unitsunits
    Dtc segment profitability turnaroundstrongest quarter on record

    Product announcements

    10
    ProductTypeDetails
    PGA Tour 2K25 new contentupdate
    PGA Tour 2K25 for Nintendo Switch 2launch
    Sid Meier's Civilization VII updatesupdate
    Civilization VII for mobilelaunch
    WWE 2K26launch
    Borderlands 4 content and updatesupdate
    Zynga live services and new titlesroadmap
    Grand Theft Auto VIlaunch
    Red Dead Redemption and Undead Nightmare expansionexpansion
    Cfx Marketplacelaunch

    Risks & headwinds

    2
    Market fears regarding AI impact on video game businesslast few days

    equity markets punished stock

    Mitigation: Management views AI as an opportunity for efficiency, cost reduction, and creative innovation, with hundreds of pilots underway.

    Difficulty of launching new mobile hits

    super hard, incredibly hard

    Mitigation: Zynga's approach focuses on selective talent, passion, and data-driven iteration, which has proven more successful than prior methods.

    Q&A highlights

    7

    The equity markets are punishing video game stocks due to fears about AI. Is this an accurate reflection of the threats and opportunities for Take-Two?

    Strauss Zelnick expressed confusion about market fears, stating that the video game business has always been built on machine learning and AI. He highlighted that Take-Two is actively embracing generative AI with hundreds of pilots, expecting it to drive efficiencies, reduce costs, and free up creators for more innovative tasks, aligning with the company's strategy of being creative, innovative, and efficient.

    The video game business since its inception was built on the back of machine learning and artificial intelligence. We create our games in computers with technology. And ever since questions began about generative AI about 18 months ago, I've been incredibly enthusiastic about what the future can bring.

    asked by Doug Creutz · answered by Strauss Zelnick

    2 min read6 chapters

    Detailed Narrative

    01

    Strong Mobile Business Performance

    Take-Two's mobile business delivered an outstanding quarter, growing 19% year-over-year. Key titles like Toon Blast (up 43% YoY, over $3 billion lifetime net bookings), Match Factory (up 17% YoY), Empires & Puzzles (up 11% YoY), and Words with Friends (up 6% YoY) significantly outperformed. This success is attributed to the company's strategy of fostering top talent, strong marketing support, and a robust balance sheet, enabling the creation of new hits in a challenging mobile market.

    02

    NBA 2K Franchise Continues Stellar Growth

    NBA 2K26 achieved another stellar quarter, selling approximately 8 million units, a high single-digit percentage increase over NBA 2K25. Recurrent consumer spending, daily active users, and MyCAREER daily active users all grew 30% year-over-year. Management credits this consistent outperformance to the development team's 'perpetual diligence,' continuous refinement based on consumer feedback, and innovative new features like 'cruise' mode, which fosters social engagement.

    03

    Grand Theft Auto Series Sustains Momentum

    The Grand Theft Auto series vastly outpaced forecasts, with recurrent consumer spending growing 27%, driven by the GTA Online 'A Safehouse in the Hills' update. This update, featuring new properties and the return of a fan-favorite protagonist, demonstrated that delivering great content continues to drive engagement. Grand Theft Auto V has now sold over 225 million units lifetime, and GTA+ membership nearly doubled year-over-year, indicating strong anticipation for GTA VI.

    04

    Embracing Generative AI for Efficiency and Creativity

    Management expressed strong enthusiasm for generative AI, noting that the video game business has always been built on machine learning and AI. The company is actively implementing hundreds of pilots across its studios, expecting AI to drive efficiencies, reduce costs, and free up creators for more innovative tasks. While acknowledging the early stage of technologies like Genie, they emphasize that AI will enhance creativity and efficiency, aligning with their strategy to be the most innovative and efficient entertainment company.

    05

    Capital Allocation Priorities and Growing Cash Balance

    With a growing cash balance and significantly higher operating cash flow, Take-Two outlined its three capital allocation priorities. These include supporting organic growth, pursuing selective and accretive inorganic growth opportunities, and returning capital to shareholders, primarily through opportunistic share buybacks. The company's most recent buyback was executed at approximately $158 per share, which management views as having been beneficial for shareholders.

    06

    Direct-to-Consumer (DTC) Mobile Business Expansion

    The mobile direct-to-consumer business delivered its strongest quarter on record, driven by recent enhancements enabling personalized offers, flexible pricing, and alternative payment methods. Management views DTC as a meaningful growth driver for net bookings, margins, and profitability, especially with a regulatory environment becoming more favorable. The company anticipates continued growth in this area, with potential for more games to incorporate DTC components.

    AI-generated summary of the company’s earnings call. Not investment advice.