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Take Two Interactive Software (TTWO) Q3 FY26 earnings call: guidance and Q&A

Earnings call· Dec 2025 (Q3 FY26)· Information Technology· Feb 3, 2026

Source: earnings call transcript

Executive summary

Take-Two Interactive Software, Inc. Q3 FY26 — Strong Mobile, NBA 2K, and GTA Performance Drives Raised Outlook

Take-Two delivered an outstanding quarter, significantly exceeding guidance driven by strong performances across its mobile, NBA 2K, and Grand Theft Auto franchises. The company is raising its full-year outlook and anticipates record net bookings in fiscal 2027, led by the upcoming Grand Theft Auto VI release, establishing a higher financial baseline and enhanced profitability.

Highlights

5
  • Achieved net bookings of $1.76 billion, meaningfully surpassing the high end of guidance ($1.55B-$1.6B).

  • Raised full-year net bookings outlook to $6.65 billion-$6.7 billion, representing 18% growth over FY25 and $725 million above initial outlook.

  • Mobile business grew 19% year-over-year, with Toon Blast up 43% and Match Factory up 17%.

  • NBA 2K26 sold-in approximately 8 million units, a high single-digit percentage increase over NBA 2K25, with recurrent consumer spending up 30%.

  • Grand Theft Auto series recurrent consumer spending grew 27%, and GTA V has sold over 225 million units lifetime.

Concerns

1
  • Market concerns regarding AI impact on the video game sector led to stock punishment, despite management's positive view on AI's role in efficiency and creativity.

Guidance & targets

CategoryTargetConfidence
Full-year Net Bookings
$6.65B-$6.7B
high materiality
High
Full-year Recurrent Consumer Spending Growth
approximately 17%
medium materiality
High
Full-year Operating Cash Flow
approximately $450M
high materiality
High
Full-year Capital Expenditures
approximately $180M
medium materiality
High
Full-year GAAP Net Revenue
$6.55B-$6.6B
high materiality
High
Full-year Cost of Revenue
$2.78B-$2.8B
medium materiality
High
Full-year Total Operating Expenses
$3.96B-$3.97B
medium materiality
High
Full-year Operating Expense Growth (Management Basis)
approximately 8% year-over-year
medium materiality
High
Q4 Net Bookings
$1.51B-$1.56B
high materiality
High
Q4 Recurrent Consumer Spending Increase
approximately 7%
medium materiality
High
Q4 GAAP Net Revenue
$1.57B-$1.62B
high materiality
High
Q4 Cost of Revenue
$675M-$692M
medium materiality
High
Q4 Operating Expenses
$973M-$983M
medium materiality
High
Q4 Operating Expense Growth (Management Basis)
approximately 3% year-over-year
medium materiality
High
Grand Theft Auto VI Release
November 19
high materiality
High
FY27 Net Bookings
record levels
high materiality
High
Three-year pipeline disclosure
initial three-year pipeline for fiscal 2027 through fiscal 2029
low materiality
High

Segment performance

SegmentRevenueYoYQoQMargin
Net Bookings by Label
Breakdown of total net bookings for Q3 FY26.
Zynga: 46% of net bookings2K: 38% of net bookingsRockstar Games: 16% of net bookings
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TTWO operating KPIs by quarter

TTWO operating KPIs stated on its earnings calls, by fiscal quarter
KPI Jun 2025 Q1 FY26 Sep 2025 Q2 FY26This call Dec 2025 Q3 FY26 Mar 2026 Q4 FY26 Jun 2026 Q1 FY27Change vs prior quarter
Net bookings
$1.42B We delivered first quarter net bookings of $1.42 billion, which was significantly above our guidance range of $1.25 billion to $1.3 billion. Source: earnings call transcript
$1.96B We delivered fantastic second quarter results, including net bookings of $1.96 billion, which vastly exceeded our expectations and represent the best second quarter of net bookings in our company's history. Source: earnings call transcript
$1.76B I'm pleased to report that we delivered another outstanding quarter, including net bookings of $1.76 billion, which surpassed meaningfully the high end of our guidance. Source: earnings call transcript
$1.58B I'm pleased to report that we concluded fiscal year 2026 with excellent results, including fourth quarter Net bookings of $1.58 billion, which was above the high end of our guidance range. Source: earnings call transcript
~$1.39B We delivered first quarter net bookings of approximately $1.39 billion, which was slightly above the high end of our guidance range, primarily due to the outperformance of NBA 2K and the Grand Theft Auto series. Source: earnings call transcript
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Employees —
<13K I'd just like to take a moment once again to express my gratitude for the nearly 13,000 people who devote their careers to Take-Two and all of our affiliates all over the world because they're the ones who delivered these amazing results. Source: earnings call transcript
——
13K Guided by our core pillars to be the most creative, innovative and efficient entertainment company in the world, our 13,000 colleagues share a singular vision for excellence and hit creation. Source: earnings call transcript
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Operating figures the company stated on at least two of the calls shown, checked against each call's transcript. Click a figure to read the sentence. A dash means it was not stated that quarter.

Product announcements

ProductTypeDetails
PGA Tour 2K25 new contentupdate
PGA Tour 2K25 for Nintendo Switch 2launch
Sid Meier's Civilization VII updatesupdate
Civilization VII for mobilelaunch
WWE 2K26launch
Borderlands 4 content and updatesupdate
Zynga live services and new titlesroadmap
Grand Theft Auto VIlaunch
Red Dead Redemption and Undead Nightmare expansionexpansion
Cfx Marketplacelaunch

Risks & headwinds

Market fears regarding AI impact on video game business last few days

equity markets punished stock

Mitigation:Management views AI as an opportunity for efficiency, cost reduction, and creative innovation, with hundreds of pilots underway.

Difficulty of launching new mobile hits

super hard, incredibly hard

Mitigation:Zynga's approach focuses on selective talent, passion, and data-driven iteration, which has proven more successful than prior methods.

Q&A highlights

The equity markets are punishing video game stocks due to fears about AI. Is this an accurate reflection of the threats and opportunities for Take-Two?

Strauss Zelnick expressed confusion about market fears, stating that the video game business has always been built on machine learning and AI. He highlighted that Take-Two is actively embracing generative AI with hundreds of pilots, expecting it to drive efficiencies, reduce costs, and free up creators for more innovative tasks, aligning with the company's strategy of being creative, innovative, and efficient.

“The video game business since its inception was built on the back of machine learning and artificial intelligence. We create our games in computers with technology. And ever since questions began about generative AI about 18 months ago, I've been incredibly enthusiastic about what the future can bring.”

asked by Doug Creutz · answered by Strauss Zelnick

2 min read 6 chapters

Detailed narrative

Strong Mobile Business Performance

Take-Two's mobile business delivered an outstanding quarter, growing 19% year-over-year. Key titles like Toon Blast (up 43% YoY, over $3 billion lifetime net bookings), Match Factory (up 17% YoY), Empires & Puzzles (up 11% YoY), and Words with Friends (up 6% YoY) significantly outperformed.

This success is attributed to the company's strategy of fostering top talent, strong marketing support, and a robust balance sheet, enabling the creation of new hits in a challenging mobile market.

NBA 2K Franchise Continues Stellar Growth

NBA 2K26 achieved another stellar quarter, selling approximately 8 million units, a high single-digit percentage increase over NBA 2K25. Recurrent consumer spending, daily active users, and MyCAREER daily active users all grew 30% year-over-year. Management credits this consistent outperformance to the development team's 'perpetual diligence,' continuous refinement based on consumer feedback, and innovative new features like 'cruise' mode, which fosters social engagement.

Grand Theft Auto Series Sustains Momentum

The Grand Theft Auto series vastly outpaced forecasts, with recurrent consumer spending growing 27%, driven by the GTA Online 'A Safehouse in the Hills' update. This update, featuring new properties and the return of a fan-favorite protagonist, demonstrated that delivering great content continues to drive engagement.

Grand Theft Auto V has now sold over 225 million units lifetime, and GTA+ membership nearly doubled year-over-year, indicating strong anticipation for GTA VI.

Embracing Generative AI for Efficiency and Creativity

Management expressed strong enthusiasm for generative AI, noting that the video game business has always been built on machine learning and AI. The company is actively implementing hundreds of pilots across its studios, expecting AI to drive efficiencies, reduce costs, and free up creators for more innovative tasks.

While acknowledging the early stage of technologies like Genie, they emphasize that AI will enhance creativity and efficiency, aligning with their strategy to be the most innovative and efficient entertainment company.

Capital Allocation Priorities and Growing Cash Balance

With a growing cash balance and significantly higher operating cash flow, Take-Two outlined its three capital allocation priorities. These include supporting organic growth, pursuing selective and accretive inorganic growth opportunities, and returning capital to shareholders, primarily through opportunistic share buybacks. The company's most recent buyback was executed at approximately $158 per share, which management views as having been beneficial for shareholders.

Direct-to-Consumer (DTC) Mobile Business Expansion

The mobile direct-to-consumer business delivered its strongest quarter on record, driven by recent enhancements enabling personalized offers, flexible pricing, and alternative payment methods. Management views DTC as a meaningful growth driver for net bookings, margins, and profitability, especially with a regulatory environment becoming more favorable. The company anticipates continued growth in this area, with potential for more games to incorporate DTC components.

Summary of the company's earnings call; see how call summaries are prepared. Not investment advice.