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AENT
Earnings call · Jun 2026 (FY26)

ALLIANCE ENTERTAINMENT HOLDING FY26 earnings call AENT

Sep 10, 2026 Source

Executive summary

Alliance Entertainment Holding Corporation FY26 — Strong Growth in Physical Media and Collectibles

Alliance Entertainment achieved significant financial and strategic acceleration in FY26, driven by robust growth in physical music, movies, and collectibles, alongside strategic partnerships and investments in automation. The company is focused on leveraging its established infrastructure to capitalize on evolving consumer demand for premium physical entertainment and collectibles. While facing increased working capital requirements, management prioritizes improving cash conversion and operational efficiency through AI and technology investments to support future growth.

Highlights

5
  • Revenue increased 8% to $1.15 billion in FY26.

  • Gross margin expanded 80 basis points to 13.3% in FY26.

  • Adjusted EBITDA increased 14% to $41.5 million in FY26.

  • Fourth quarter revenue increased 18% year over year to $268.1 million.

  • Collectibles revenue increased 45% to $32 million in FY26.

Concerns

4
  • Selling, general, and administrative expenses increased to $66 million from $56 million in FY25.

  • Included a $7.8 million non-cash write-off of a historical vendor rebate receivable.

  • Net cash used in operating activities was $1.7 million in FY26, compared with $26.8 million of cash provided in FY25.

  • Working capital increased to $62.4 million at June 30, 2026, compared with $45.4 million a year earlier.

Segment performance

SegmentRevenueYoYQoQMargin
Vinyl
For fiscal 2026, vinyl revenue increased 13% to $383 million.
$383 millionincreased 13%——
CD
For fiscal 2026, CD revenue increased 25% to $156 million.
$156 millionincreased 25%——
Physical Movie
For fiscal 2026, physical movie revenue increased 22% to $339 million. This growth reflects expanding relationships with major studios like Paramount and Amazon MGM Studios.
$339 millionincreased 22%——
Collectibles
Collectibles revenue increased 45% to $32 million, remaining an important area of opportunity and growth, with a focus on licensed, premium, and differentiated products with higher average selling prices and better margin characteristics.
$32 millionincreased 45%——
Distribution and Fulfillment Fee
Distribution and fulfillment fee revenue increased 26% to $18.6 million, driven by the increasing value of the company's infrastructure as content owners look to scaled specialists.
$18.6 millionincreased 26%——

Product announcements

ProductTypeDetails
WebAIMI B2B platformroadmap
Alliance Authenticexpansion
N-State Authenticroadmap
Grand Theft Auto VIlaunch
New James Bond movieroadmap
New Beatles movieroadmap

Deals & partnerships

Paramount Exclusive physical media distribution partner for the U.S. and Canada beginning in calendar 2025

Added as a significant relationship over the last two years.

Amazon MGM Studios Physical media distribution partner beginning of calendar year

Added as a significant relationship at the beginning of the calendar year.

N-State Authentic Acquisition of NFC-enabled authentication and digital product identity capabilities beginning of the calendar year

Acquired at the beginning of the calendar year to develop Alliance Authentic and N-State Authentic.

Risks & headwinds

Higher working capital requirements FY26

Net cash used in operating activities was $1.7 million in FY26, compared with $26.8 million of cash provided in FY25. Working capital increased to $62.4 million at June 30, 2026, compared with $45.4 million a year earlier.

Mitigation:Objective in FY27 to convert a greater share of earnings into operating cash flow by moderating working capital growth relative to revenue, improving inventory productivity, and strengthening receivable collections.

Non-cash write-off of vendor rebate receivable FY26

$7.8 million

Mitigation:Management does not consider this charge representative of ongoing operating performance.

Gaming segment underperformance FY26

Gaming didn't do as well in FY26 compared to the rest of the portfolio (analyst observation).

Mitigation:Emphasizing and de-emphasizing based on trends; *Grand Theft Auto VI* is expected to be a huge driver in Q4 FY27, creating demand across multiple categories.

What to watch next

WebAIMI B2B platform launch

Q1 2027
Current Under redevelopment, core part completed
Target Live and operational

Why it matters

Expected to dramatically help sales, improve efficiency, and become a top B2B platform in the industry.

The new WebAIMI platform is scheduled to launch in first quarter 2027.

Q&A highlights

Were there any tariff refunds secured in the June quarter, given the company's limited exposure to tariffs?

Management confirmed that they secured some tariff credits back and have received the majority of the expected credits.

“Uh, hey, Tom, good to hear from you. Uh, yes, we uh, we definitely secured uh some credits back and uh we have received the majority of the credits that we're waiting for to come back.”

asked by Thomas Forte · answered by Jeffrey Walker

3 min read 6 chapters

Detailed narrative

Physical Media Resurgence and Strategic Partnerships

Alliance Entertainment experienced strong growth in physical media, with vinyl revenue up 13% to $383 million, CD revenue up 25% to $156 million, and physical movie revenue up 22% to $339 million in FY26. This growth is supported by industry trends, including a nearly 26% increase in U.S. physical music revenue in H1 CY26. The company expanded its role with major studios, adding Paramount (beginning CY25) and Amazon MGM Studios (beginning CY26) as exclusive physical media distribution partners, highlighting Alliance's critical position in the market as content owners consolidate and outsource operations.

Growth in Collectibles and Own Brands

Collectibles revenue surged 45% to $32 million in FY26, driven by a strategic shift towards licensed, premium, and differentiated products with higher margins. The company is actively developing its own brands like Handmade by Robots, which allows greater participation in product development and economics. Alliance is also expanding Alliance Authentic, its preservation and authentication platform, beyond music to include Funko collectibles and premium video SteelBooks, leveraging existing infrastructure to scale into adjacent fan and collector categories.

Fulfillment, Automation, and AI Investments

Distribution and fulfillment fee revenue increased 26% to $18.6 million, reflecting the growing value of Alliance's infrastructure for retailers expanding online assortments. The company invested in automation, ordering 5,000 additional totes for its AutoStore system, bringing total capacity to 57,000 totes, to increase throughput and labor efficiency. Furthermore, Alliance is rebuilding its WebAIMI B2B platform with AI-enabled capabilities, scheduled for launch in Q1 2027, to enhance product discovery, purchasing accuracy, and sales productivity, alongside broader AI adoption across operations.

Financial Performance and Margin Expansion

For FY26, Alliance reported an 8% revenue increase to $1.15 billion and a 15% increase in gross profit to $152.3 million. Gross margin expanded 80 basis points to 13.3%, driven by stronger margins in physical movies and collectibles, increased contribution from premium content, and lower wholesale freight costs. Adjusted EBITDA grew 14% to $41.5 million, adjusted net income increased 24% to $23.4 million, and adjusted diluted EPS rose 24% to $0.46, demonstrating improved profitability and operating leverage.

Working Capital and Cash Flow Management

Despite strong top-line growth, net cash used in operating activities was $1.7 million in FY26, a decline from $26.8 million provided in FY25, primarily due to higher working capital requirements. Working capital increased to $62.4 million at year-end, up from $45.4 million a year prior. Management has made improving cash conversion a key priority for FY27, focusing on disciplined inventory management, receivable collections, and working capital efficiency to better convert earnings into operating cash flow.

Future Growth Drivers and Strategic Outlook

Alliance is poised for continued growth in FY27, anticipating significant opportunities from major entertainment releases like *Grand Theft Auto VI*, expected to drive sales across gaming, hardware, accessories, and physical music. The company is also planning for future releases such as a new James Bond movie (theater end of 2027, DVD 2028) and a new Beatles movie (April 2028), coordinating across its music, movies, and collectibles teams to maximize product offerings. These initiatives, combined with ongoing investments in proprietary brands and authentication services, position Alliance to shape the evolution of physical entertainment.

AI-generated summary of the company's earnings call. Not investment advice.