APP
Earnings call · Jun 2025 (Q2 FY25)

AppLovin Q2 FY25 earnings call APP

Aug 6, 2025 Source

Executive summary

AppLovin Q2 FY25 — Strong Growth Driven by Gaming and AXON Ads Manager Launch

AppLovin delivered an exceptional quarter, fueled by robust growth in its core gaming advertising business and strong profitability. The company is strategically expanding its platform beyond gaming with the launch of the AXON ads manager, aiming to serve a broader range of advertisers globally. This expansion is expected to drive significant incremental demand and data accumulation, reinforcing the company's long-term growth trajectory.

Highlights

5
  • Revenue increased by 77% year-over-year to approximately $1.260 billion, driven by core gaming.

  • Adjusted EBITDA nearly doubled to an impressive $1.020 billion, achieving an 81% adjusted EBITDA margin.

  • Generated $768 million in free cash flow, up a staggering 72% year-over-year.

  • Reduced weighted average diluted common shares outstanding from 346 million to 342 million this quarter through strategic share management.

  • Successfully launched the new AXON ads manager, a self-service portal, with plans for wider access and international expansion.

Concerns

2
  • Free cash flow was slightly lower than last quarter due to timing of interest payments on bonds and certain prior-year taxes.

  • Constrained advertiser onboarding for e-commerce for a couple of quarters to prepare for self-serve launch, limiting growth in that segment.

Guidance & targets

CategoryTargetConfidence
Revenue
$1.320 billion to $1.340 billion
high materiality
High
Adjusted EBITDA
$1.070 billion to $1.090 billion
high materiality
High
Adjusted EBITDA margin
81%
medium materiality
High
Gaming revenue growth
20% to 30% year-over-year growth
high materiality
High

Segment performance

SegmentRevenueYoYQoQMargin
Advertising Business (Total)
Total revenue for the advertising business, excluding the divested Apps business. Majority of growth driven by core gaming.
$1.260B77%
Core Gaming Business
Gaming continues to be a strong growth driver, well above the long-term goal of 20-30% YoY growth. MAX marketplace growth consistently double digits.
MAX marketplace growth rates: double digits
30% to 40%
E-commerce
E-commerce onboarding was limited in Q2 to prepare for the self-serve launch. Expected to see substantial ramp-up in Q4 with referral program and international expansion. Current run rate for e-commerce is $1 billion.
Percentage of business: ~10%Market penetration: <1%

Operational metrics

Adjusted EBITDA
$1.020B nearly doubled YoY
Q2 FY25

Adjusted EBITDA for the Advertising business.

Adjusted EBITDA margin
81%
Q2 FY25

Achieved an impressive adjusted EBITDA margin.

Cash and cash equivalents balance
$1.2B
Q2 FY25 end

Includes $425 million net cash from the sale of the Apps business.

Net cash received from Apps business sale
$425M
Q2 FY25

Included in cash and cash equivalents balance.

Weighted average diluted common shares outstanding
342M down from 346M in Q4 FY24
Q2 FY25

Reduced through ongoing strategic share management activities.

Share repurchase
900,000
Q2 FY25

Repurchased and withheld shares, funded through free cash flow.

Quarter-over-quarter flow-through from revenue to adjusted EBITDA
81%
Q2 FY25

Illustrates continued dedication to operating lean.

Gaming market growth rates
3% to 5%
Current

The general market growth rate for in-app purchasing gaming, which AppLovin's MAX marketplace growth outpaces.

User reach
1B+
Current

Reach of the platform, consisting of human beings doing a whole bunch of things, not just gamers.

Gaming market penetration
materially higher than 70%
Current

High market penetration in gaming, providing good visibility into the category.

E-commerce market penetration (pilot phase)
0.5% certainly sub-1%
Pilot phase

Market penetration for e-commerce businesses during the pilot phase, indicating significant growth opportunity.

E-commerce run rate (pilot phase)
$1B
Pilot phase

Run rate achieved with hundreds of e-commerce advertisers during the pilot phase.

GMV constraint for onboarding
$100M+ raised from $25M-$30M
Q2 FY25

Threshold for constraining what's coming on the platform, raised from previous quarters.

Time spent on mobile (gaming)
10% to 15%
Current

Estimate of time users spend on mobile gaming compared to other activities.

Incremental margins
Future

Discussed as being '80%, 90%, 100%' for the business, with management stating that any referral payments would not significantly impact this due to the business's size.

Reinforcement learning growth
3% to 5%
per quarter

General trend of ongoing reinforcement learning within the model contributing to growth.

Industry KPIs

MetricValueDetails
Revenue growth$1.260B USD
Operating FCF margin rule of 4081% %

Product announcements

ProductTypeDetails
AXON ads managerlaunch
Shopify applaunch
Dynamic Product Adsupdate

Deals & partnerships

Tripledot Studios Sale of Apps business

Closed the sale of the Apps business to Tripledot Studios at the end of the quarter.

Risks & headwinds

Timing of payments for interest and taxes Q2 FY25

Free cash flow slightly lower than last quarter

Mitigation:Not explicitly stated as a risk, but rather a timing issue affecting FCF for the quarter.

Constrained advertiser onboarding for e-commerce Q2 FY25

Limited onboarding of new customers

Mitigation:Strategic decision to focus on preparation for self-serve launch; expected to ramp up in Q4 FY25.

Slow adoption of direct-to-consumer by large gaming companies post Apple vs. Epic lawsuit Expected 2-4 quarters for some impact, 4-8 quarters for material impact

No impact yet

Mitigation:Not explicitly stated, but the company is waiting for large players to move before smaller ones follow.

What to watch in Q3 FY25

AXON ads manager referral program adoption

Q3 FY25 (referral launch), Q4 FY25 (initial results)
Current Quietly launched, referral program starts Oct 1, 2025
Target Increased advertiser count, successful live examples of self-service scaling

Why it matters

This is the first step in expanding the platform beyond gaming and will indicate the potential for broader market penetration and new revenue streams.

On October 1, 2025, we plan to open the AXON ads manager on a referral basis, perfectly timed for the holiday season. Feedback from these partners will guide our global public launch in the first half of 2026.

Q&A highlights

Why is AppLovin shifting to paid marketing for advertiser acquisition, given its historical word-of-mouth growth, and how will it evaluate ROI?

The shift is driven by large aspirations for the platform and the desire to service all small businesses globally. AppLovin's lucrative financial model and performance marketing expertise make this viable. They plan to use their own models to recruit advertisers, potentially running ads on platforms like Facebook, LinkedIn, and TikTok, aiming for a strong LTV to CAC ratio without a large sales force.

“We're very good performance marketers. It's plausible that we will be using our own models to recruit advertisers off of our own inventory.”

asked by Matthew Cost · answered by Adam Foroughi

2 min read 6 chapters

Detailed narrative

AXON Ads Manager Launch and Expansion

AppLovin quietly launched its new self-service AXON ads manager, which will serve as the foundation for future growth. This platform offers advertisers day-to-day controls, credit card billing, and architecture for automated workflows. The company plans to open the AXON ads manager on a referral basis on October 1, 2025, coinciding with the holiday season, and aims for a global public launch in the first half of 2026. This expansion includes opening the platform to most major international markets on October 1, 2025, moving beyond the current U.S.-only web advertising campaigns.

Strategic Shift to Broad Market Penetration

The company is transitioning from its historical growth model, which relied on word-of-mouth within the gaming industry, to actively marketing its platform to acquire new advertisers. This decision is driven by the platform's strong performance and the aspiration to help any business of any size globally acquire customers profitably. Management believes their lucrative financial model and performance marketing expertise will enable them to effectively recruit advertisers, potentially using their own inventory and channels like Facebook, LinkedIn, and TikTok.

Gaming Business Strength and Supply Growth

The core gaming business continues to demonstrate strong performance, with the MAX marketplace consistently showing double-digit growth rates, significantly outpacing the 3% to 5% growth of the in-app purchasing gaming market. This growth is attributed to improved technology, increased demand, and supply-side expansion within the MAX mediation platform. The company benefits from taxing transactions and its DSP winning inventory, reinforcing its dominant leadership position in mobile gaming advertising.

E-commerce Segment Performance and Future Outlook

The e-commerce segment, which historically represented around 10% of the business, saw constrained onboarding of new customers in Q2 FY25 as the company focused on preparing for the self-serve launch. Despite this, the existing cohort of e-commerce advertisers continued to grow. Management expects a substantial ramp-up in e-commerce through the Q4 holiday shopping season, driven by new onboarding via the referral program and the opening of international markets. The long-term opportunity in e-commerce is viewed as significantly larger than gaming, with current market penetration estimated at less than 1%.

Data Flywheel and Model Efficacy

AppLovin emphasizes that expanding its platform to new categories like e-commerce will not only increase demand but also provide a massive influx of new data. This data, combined with their engineering capabilities, is expected to create a powerful flywheel effect, improving the predictive accuracy of their advertising models across all categories, including gaming. The company believes that understanding consumer behavior beyond gaming will make their models even more effective in targeting advertisements.

Capital Allocation Strategy

Following the sale of its Apps business, AppLovin generated a 60%+ free cash flow margin. The company's capital allocation strategy remains consistent: prioritize organic initiatives, including hiring high-quality engineering and business development talent, and then return capital to shareholders via share buybacks. In Q2 FY25, the company repurchased approximately 900,000 shares for $341 million, reducing diluted shares outstanding to 342 million.

AI-generated summary of the company's earnings call. Not investment advice.