Detailed narrative
Strategic Shift to Profitability
CTW implemented a strategy in FY26 prioritizing returns over top-line growth, leading to a revenue decline of 8.7% to $82.5 million. This approach involved quickly scaling back advertising for underperforming titles, maintaining ROAS above 100%, and investing selectively. Despite the revenue dip, segment profit grew 3% to $32.3 million, and adjusted EBITDA remained positive at $3.5 million, demonstrating the responsiveness of their operating model.
Geographic Diversification
The company made significant progress in international markets, with revenue from users outside Japan increasing 8.2% to $29.7 million, now representing 36% of total revenue. South Korea revenue grew 12.4% to $10.5 million, and Taiwan, Hong Kong, and Macau collectively saw a 71.2% increase to $8 million.
Combined, these Asian markets grew 31.9% to $18.5 million, indicating strong momentum and room for further growth based on Anime appeal.
User Base Dynamics
While overall Monthly Active Users (MAU) declined 33% to 2.26 million, this reduction was concentrated among non-paying users. Paying Monthly Active Users (PMAU) slightly increased to 89,100, improving the ratio of PMAU to MAU from 2.62% to 3.95%. Average Revenue Per Paying Monthly Active User (ARPMAU) declined to $90.60 from $100.74, partly attributed to weaker performance of first-half game launches.
Content and IP Strategy
CTW launched 15 new games in FY26, ending the year with 42 live titles. The company maintains a diversified approach to content selection, balancing well-known Anime IPs, established catalog IPs, and original games. The success of "High School of the Dead, Day Zero," based on an older Manga, which generated approximately $6 million in just over three months, demonstrated that established IPs with dedicated fan bases can still offer significant commercial potential.
Marketing and User Acquisition Discipline
The company's ROAS-focused marketing strategy led to a 17.2% decrease in sales and marketing expenses, with advertising spend reduced by 21.7% to $41 million. This reduction was intentional for titles not meeting internal performance thresholds, ensuring that in-game purchases from newly acquired users continued to exceed advertising costs.
CTW is also exploring new marketing channels like OEM distribution and collaborations with content creators to diversify reach.
Platform and Technology Investment
CTW capitalized $4.1 million in internal use software development costs for its G123 platform, reflecting ongoing investment in infrastructure, features, and automation. These developments aim to streamline workflows, support larger operations with existing resources, and improve efficiency in game launches, user acquisition, and performance monitoring, including future AI-enabled tools and data analytics capabilities.
Browser-Based Platform Advantage
Recent regulatory developments regarding app store payments are increasing interest from game developers in alternative distribution channels. CTW's browser-based G123 platform, operating independently from traditional app stores, offers global accessibility without app downloads and direct third-party payment processing. This unique positioning creates opportunities for CTW to expand its developer and publisher network, potentially engaging larger, more established game developers.
