Detailed Narrative
Sohu Media Platform Strategy and Events
Sohu continued to refine its social media platform with upgraded technologies and enhanced user experience, leveraging synergy between offline activities and online communities. Key events included the 2026 Spring Convention of Sohu Video influencers, the annual K-Pop dancing festival, and the Chinese costume model competition, attracting thousands of young participants. The platform also hosted attractive activities in conjunction with popular events like the World Cup and strengthened its position in knowledge and science-related live broadcasts with core IPs like Charles' physics and English classes, driving traffic and engagement.
Online Game Business Performance and Strategy
The online game business exceeded prior guidance in Q2 FY26, primarily driven by strong performance from older games, particularly the TLBB series, which saw successful expansion packs and promotional events. The company remains committed to its long-term operation strategy, focusing on systematic R&D, advanced technologies, and continuous experimentation. Future plans include further unlocking the potential of the TLBB IP, diversifying the portfolio beyond MMR RPGs, and expanding product offerings with global appeal.
Share Repurchase Program Update
As of August 6, 2026, Sohu had repurchased 9.4 million ADS for approximately $124 million. The Board of Directors authorized the continuation of repurchases on an open-ended basis until the maximum authorized amount of $150 million is reached. This extension was necessary due to daily trading volume limitations preventing the completion of the program by its original November expiration date, ensuring the remaining $26 million can be utilized.
Advertising Outlook and Macro Environment
Despite a challenging macroeconomic environment described as "bad and sloppy," leading to cautious advertiser spending, Sohu's marketing services achieved growth by providing unique marketing solutions. These solutions combine online social media platforms with offline activities, live streaming, and events, catering to brand advertisers seeking viral distribution through key influencers. Key advertising categories like auto (33%), FMCG (20%), and IT (17%) are all experiencing reduced spending due to macro issues.
Q3 Gaming Outlook and Seasonality
The Q3 FY26 online game revenue guidance implies a sequential and year-over-year decline, which management attributes to an expected natural decline in older games. This follows an outperformance in Q2 FY26, where expansion packs for games like TLBB were very well received, leading to better-than-expected results. The Q3 forecast reflects the normal lifecycle of these long-operated titles after a strong period.