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Roblox (RBLX) Q1 FY26 earnings call: guidance and Q&A

Earnings call· Mar 2026 (Q1 FY26)· Information Technology· Apr 30, 2026

Source: earnings call transcript

Executive summary

Roblox Q1 FY26 — Age-Check Headwinds Impact Guidance Despite Strong Q1 Financials

Roblox delivered strong Q1 financial results, driven by robust bookings and cash flow, alongside significant international and 18+ user growth. However, the global rollout of age checks, while strategically important for long-term safety and civility, created short-term headwinds impacting user acquisition and communication engagement, leading to a downward revision of full-year guidance. The company is actively addressing these challenges with product enhancements and developer incentives, aiming for a return to sequential DAU growth in Q3.

Highlights

8
  • Revenue grew 39% year-over-year to $1.4 billion.

  • Bookings grew 43% year-over-year to $1.7 billion.

  • Operating cash flow reached $629 million, up 42% year-over-year.

  • Free cash flow was $596 million, up 40% year-over-year.

  • Monthly unique payers increased to 31 million, up 52% year-over-year.

  • DAUs in Japan grew 96% year-on-year in Q1, and India grew 84%.

  • U.S. 18+ DAUs and hours grew over 40%, with 18-34 cohort growing over 50%.

  • 18+ users monetize over 50% higher than under 18 users in the U.S.

Concerns

5
  • Full-year revenue guidance lowered to 20%-25% growth from prior expectations.

  • Full-year bookings growth guidance lowered to 8%-12% due to continued short-term headwinds from age-check rollout.

  • DAU growth, while healthy at 35%, declined from roughly 70% in prior quarters.

  • User acquisition and engagement impacted by global age-check rollout, leading to reduced communication and organic sign-ups.

  • Margin reduction due to fixed cost deleveraging from lower bookings expectations and incremental AI investments.

Guidance & targets

CategoryTargetConfidence
Full-year revenue growth
20% to 25%
high materiality
Medium
Full-year bookings growth
8% to 12%
high materiality
Medium
Daily Active Users (DAU) growth trajectory
contract between Q1 and Q2 and then return to sequential growth in Q3
medium materiality
Medium

RBLX operating KPIs by quarter

RBLX operating KPIs stated on its earnings calls, by fiscal quarter
KPI Dec 2024 Q4 FY24 Mar 2025 Q1 FY25 Jun 2025 Q2 FY25 Sep 2025 Q3 FY25 Dec 2025 Q4 FY25This call Mar 2026 Q1 FY26 Jun 2026 Q2 FY26Change vs prior quarter
Daily active users (DAU) —
97.8M Q1 DAUs, 97.8 million, just shy of 100 million DAUs, up 26% year-on-year. Source: earnings call transcript
111.8M Our Q2 DAUs were 111.8 million, up 41% year-on-year. Source: earnings call transcript
151.5M In Q3, our DAUs hit 151.5 million. Source: earnings call transcript
—
132M We also saw year-over-year user and engagement growth, DAUs of 132 million, up 35% year-over-year and DAUs outside of the US and Canada grew 40%. Source: earnings call transcript
123M We finished the quarter with 123 million DAUs, up 10% year-over-year, and hours grew 5% to 29 billion. Source: earnings call transcript
-6.8%
Daily active users over 13 share
61%+ Also highlighting, as we continue to expand the range of the ages on our platform, over 61% of our total DAUs are over 13, and over 13 saw 26% year-on-year growth. Source: earnings call transcript
62% And now our DAUs are at 62% over 13. Source: earnings call transcript
64%+ Over 64% of our DAUs total are now over 13. Source: earnings call transcript
—————
Hours of engagement
18.7B Hours, 18.7 billion hours of engagement in Q4, up 21% year-on-year; similar, plus 50% in India and Japan. Source: earnings call transcript
21.7B On hours, we hit 21.7 billion hours in Q1. Source: earnings call transcript
27.4B On hours engaged in Q2, we had 27.4 billion hours, up 58% year-on-year. Source: earnings call transcript
39.6B Hours had similar strength, hitting 39.6 billion hours of engagement in Q3. Source: earnings call transcript
—
31B DAUs in Japan grew 96% year-on-year in Q1 and DAUs in India grew 84% Hours Engaged were at 31 billion, up 43% year-over-year. Source: earnings call transcript
29B We finished the quarter with 123 million DAUs, up 10% year-over-year, and hours grew 5% to 29 billion. Source: earnings call transcript
-6.5%
Developer Exchange fees shared
$280M We shared over $922 million with the developer community in 2024; and in Q4, we shared $280 million through DevEx, which is up 27% year-on-year. Source: earnings call transcript
$281M DevEx was up 39% year-on-year in Q1 at $281 million. Source: earnings call transcript
$316.4M In Q2, DevEx was $316.4 million. Source: earnings call transcript
$427.9M And in Q3 through DevEx, we hit $427.9 million of DevEx, up 85%, a new record. Source: earnings call transcript
$477M And in Q4, DevEx was at $477 million, which was up 77 -- or 7-0% year-on-year. Source: earnings call transcript
——+11.5%
Monthly unique payers ——
23.4M Monthly unique payers in Q2 were 23.4 million, up 42%. Source: earnings call transcript
35.8M Our monthly unique payers continues to be strong at 35.8 million, up 88% year-on-year. Source: earnings call transcript
<37M Quarterly -- monthly unique payers were nearly 37 million, which is close to a double from a year ago and up sequentially. Source: earnings call transcript
31M Monthly unique payers increased to 31 million, up 52% compared to a year ago. Source: earnings call transcript
——

Operating figures the company stated on at least two of the calls shown, checked against each call's transcript. Click a figure to read the sentence. A dash means it was not stated that quarter.

Product announcements

ProductTypeDetails
Age-based accountslaunch
Global Chatlaunch
Party Chat integrationupdate
Preset Messageslaunch
Roblox Reality projectroadmap
New mesh and procedural model generation capabilitiesupdate
NPC testing agentsupdate
R15 plus Avatar framework with dynamic headsupdate
Avatar makeuplaunch

Deals & partnerships

Several well-known game studios partnership

Roblox is working with several well-known game studios to bring reimagined versions of their beloved mobile games to the Roblox platform, with more details expected in the coming months. The unique Roblox architecture allows a single build to scale across PC, tablet, console, and mobile, which is attractive to these studios.

Risks & headwinds

Short-term bookings headwinds due to age-check rollout Continued in short-term, impacting remainder of FY26.

Full-year bookings guidance lowered to 8%-12% growth.

Mitigation:Product enhancements (global chat, party chat, preset messages), discovery algorithm adjustments, developer incentives for 18+ content, age-based accounts rollout.

Reduced communication engagement and organic sign-ups due to age-check Q1 FY26, expected to continue into Q2 FY26.

DAU growth declined from ~70% to 35%; app store ratings reduction.

Mitigation:Enhancing communication features, driving age-check penetration to >90%, adjusting discovery algorithms.

Margin reduction due to lower bookings and AI investments FY26

Roughly 1/4 of margin reduction related to incremental AI investments and 18+ DevEx increase.

Mitigation:Future AI investments planned to be funded by additional operating leverage.

Q&A highlights

What is the rationale behind increasing the DevEx rate for the 18+ community, and why that specific number?

The DevEx increase for 18+ users is a continuation of Roblox's strategy to incentivize creators, similar to the initial introduction of DevEx. The 18+ market is 80% of the global gaming market, monetizes 1.5x higher, and age-checking allows accurate identification. This aims to make it profitable for creators to build 'novel games' for this growing segment, driving a virtuous cycle of quality content.

“The 18 and up market, now that we have age check we can know quite accurately who's a real 18 and up player. And in addition, that market globally is roughly 80% of the global gaming market... Those users also, as we shared, monetize at 1.5x where we are today.”

asked by Eric Sheridan · answered by David Baszucki

3 min read 6 chapters

Detailed narrative

Age-Check Rollout and Impact

Roblox continued its global rollout of age checks, a strategic move to set a new industry benchmark for safety and age-appropriate digital engagement. This initiative, including age gating of communications in January and upcoming age-based accounts in June, has led to short-term headwinds.

These include a reduction in communication engagement, negative impacts on app store ratings, and a decline in organic sign-ups, primarily affecting the 'top of the funnel' for new users. The company acknowledges this friction but views it as crucial for long-term platform health and achieving its mission to connect 1 billion users with optimism and civility.

AI for Creators and Game Development

The company is accelerating the use of AI tools for its creators, with nearly half of the top 1,000 creators leveraging Roblox Assistant or Model Context Protocol (MCP) to compress development timelines. Roblox is driving towards iterative, 'Wiggum Loop-style' programming, aiming to radically accelerate game creation beyond just coding to include 3D assets, NPC AI, and LiveOps.

Recent advancements include Agentic capabilities in Roblox Studio, new mesh and procedural model generation, and NPC testing agents that navigate complex 3D worlds to execute gameplay actions, all designed to enable small teams to produce high-quality content rapidly.

Roblox Reality Project for Photorealistic Gaming

Roblox unveiled its most ambitious technical innovation to date, the 'Roblox Reality project,' a patent-pending architecture for photorealistic multiplayer gaming. This project integrates hyperscale multiplayer simulation with the existing Roblox cloud engine, photorealistic rendering, and persistent world state into a hybrid unified architecture built on its global edge cloud and infrastructure.

The goal is to enable creators to construct high-fidelity interactive environments, representing a new technical frontier for easy-to-use multiplayer photorealistic platforms. While not free, this technology will be funded by usage, combining cloud compute with Roblox's unique engine and AI capabilities.

Developer Incentives and Novel Games

To further incentivize high-quality content, particularly for the growing 18+ user base, Roblox announced an increase in the DevEx rate for age-checked 18+ users in the U.S. Starting June 8, creator earnings for in-game spend generated by this cohort will rise to 37.8% from 26.6%.

This initiative targets 'novel games' utilizing the R15 Avatar framework. Roblox is also collaborating with well-known game studios to bring reimagined mobile games to the platform and has launched an internal jumpstart and incubator program, with approximately 100 novel games currently being onboarded.

Communication Feature Enhancements

To mitigate the short-term friction caused by age-check related communication restrictions, Roblox is rolling out several enhancements. These include 'Global Chat,' allowing players across multiple servers in the same game to communicate, and integrating 'Party Chat' directly into the in-game chat window to remove the need for users to leave an experience to coordinate.

Additionally, a system for 'Preset Messages' will enable all users to easily coordinate gameplay. These investments, paired with incentives for age checks, are engineered to drive on-platform communication beyond pre-check levels and deepen user connection.

Discovery Algorithm Evolution

Roblox is evolving its discovery system, shifting its focus from short-term monetization to driving incremental long-term platform retention, especially for the 18+ user base. The company is experimenting with enhanced discovery algorithms designed to optimize for 28-day retention and beyond.

This change aims to level the playing field for high-quality, long-term experiences, rewarding creators who invest in durable properties and fostering a healthier content ecosystem that aligns with Roblox's long-term growth objectives.

Summary of the company's earnings call; see how call summaries are prepared. Not investment advice.