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Roblox (RBLX) Q4 FY25 earnings call: guidance and Q&A

Earnings call· Dec 2025 (Q4 FY25)· Information Technology· Feb 5, 2026

Source: earnings call transcript

Executive summary

Roblox Q4 FY25 — Bookings Soar 63% YoY, Driven by Engagement and Older Audience Growth

Roblox delivered a spectacular Q4 FY25, significantly exceeding its bookings guidance driven by strong user engagement and rapid growth in older demographics. The company is aggressively investing in AI innovation, platform infrastructure, and safety features to expand genres and user experiences. While 2026 margins face near-term pressure from these investments and increased developer payouts, management remains confident in long-term growth and margin expansion, shifting to quarterly guidance for 2027 to better reflect business dynamics.

Highlights

5
  • Q4 revenue was $1.4 billion, up 43% year-on-year.

  • Q4 bookings were $2.2 billion, up 63% year-on-year, significantly exceeding the 19-21% guidance.

  • Daily Active Users (DAUs) grew 69% year-on-year in Q4.

  • Engagement hours in Q4 were 35 billion hours, up over 88% year-on-year.

  • The 18-plus demographic is growing at over 50% and monetizes 40% higher than younger cohorts.

Concerns

3
  • 2026 margins are expected to be relatively flat year-over-year at the high end of bookings guidance, or a slight decline at the low end, due to increased DevEx rates and investments.

  • The 2026 bookings guidance range (22% to 26%) is wider than in the past, reflecting uncertainty and not assuming a major viral hit.

  • A slight uptick in CapEx spend is expected in 2026 due to investments in GPUs and recent inflation in memory prices.

Guidance & targets

CategoryTargetConfidence
Bookings growth
22% to 26%
high materiality
Medium
Margins
relatively flat year-over-year
high materiality
Medium
Margins
slight year-over-year decline
high materiality
Medium
Free cash flow growth
26% year-over-year growth
high materiality
High
CapEx spend
slight uptick
medium materiality
High
Guidance philosophy
guide one quarter at a time
low materiality
High

Segment performance

SegmentRevenueYoYQoQMargin
U.S. and Canada
Strong growth across the region.
—41%——
APAC
Strong growth across the region with key strength points in Japan, India, and Indonesia.
Japan growth: 60% YoYIndia growth: 110% YoYIndonesia growth: >700% YoY
—96%——

RBLX operating KPIs by quarter

RBLX operating KPIs stated on its earnings calls, by fiscal quarter
KPI Dec 2024 Q4 FY24 Mar 2025 Q1 FY25 Jun 2025 Q2 FY25 Sep 2025 Q3 FY25This call Dec 2025 Q4 FY25 Mar 2026 Q1 FY26 Jun 2026 Q2 FY26Change vs prior quarter
Daily active users (DAU) —
97.8M Q1 DAUs, 97.8 million, just shy of 100 million DAUs, up 26% year-on-year. Source: earnings call transcript
111.8M Our Q2 DAUs were 111.8 million, up 41% year-on-year. Source: earnings call transcript
151.5M In Q3, our DAUs hit 151.5 million. Source: earnings call transcript
—
132M We also saw year-over-year user and engagement growth, DAUs of 132 million, up 35% year-over-year and DAUs outside of the US and Canada grew 40%. Source: earnings call transcript
123M We finished the quarter with 123 million DAUs, up 10% year-over-year, and hours grew 5% to 29 billion. Source: earnings call transcript
-6.8%
Daily active users over 13 share
61%+ Also highlighting, as we continue to expand the range of the ages on our platform, over 61% of our total DAUs are over 13, and over 13 saw 26% year-on-year growth. Source: earnings call transcript
62% And now our DAUs are at 62% over 13. Source: earnings call transcript
64%+ Over 64% of our DAUs total are now over 13. Source: earnings call transcript
—————
Hours of engagement
18.7B Hours, 18.7 billion hours of engagement in Q4, up 21% year-on-year; similar, plus 50% in India and Japan. Source: earnings call transcript
21.7B On hours, we hit 21.7 billion hours in Q1. Source: earnings call transcript
27.4B On hours engaged in Q2, we had 27.4 billion hours, up 58% year-on-year. Source: earnings call transcript
39.6B Hours had similar strength, hitting 39.6 billion hours of engagement in Q3. Source: earnings call transcript
—
31B DAUs in Japan grew 96% year-on-year in Q1 and DAUs in India grew 84% Hours Engaged were at 31 billion, up 43% year-over-year. Source: earnings call transcript
29B We finished the quarter with 123 million DAUs, up 10% year-over-year, and hours grew 5% to 29 billion. Source: earnings call transcript
-6.5%
Developer Exchange fees shared
$280M We shared over $922 million with the developer community in 2024; and in Q4, we shared $280 million through DevEx, which is up 27% year-on-year. Source: earnings call transcript
$281M DevEx was up 39% year-on-year in Q1 at $281 million. Source: earnings call transcript
$316.4M In Q2, DevEx was $316.4 million. Source: earnings call transcript
$427.9M And in Q3 through DevEx, we hit $427.9 million of DevEx, up 85%, a new record. Source: earnings call transcript
$477M And in Q4, DevEx was at $477 million, which was up 77 -- or 7-0% year-on-year. Source: earnings call transcript
——+11.5%
Monthly unique payers ——
23.4M Monthly unique payers in Q2 were 23.4 million, up 42%. Source: earnings call transcript
35.8M Our monthly unique payers continues to be strong at 35.8 million, up 88% year-on-year. Source: earnings call transcript
<37M Quarterly -- monthly unique payers were nearly 37 million, which is close to a double from a year ago and up sequentially. Source: earnings call transcript
31M Monthly unique payers increased to 31 million, up 52% compared to a year ago. Source: earnings call transcript
——

Operating figures the company stated on at least two of the calls shown, checked against each call's transcript. Click a figure to read the sentence. A dash means it was not stated that quarter.

Product announcements

ProductTypeDetails
4D Generationlaunch
Avatar system expansionroadmap
Native server authorityupdate
Custom matchmakingupdate
Native streaming of 2D and 3D assetsupdate
SLIM (dynamically compositing complex assets)update

Risks & headwinds

Margin pressure from increased DevEx rate and investments Full Year 2026

Margins expected to be relatively flat year-over-year at the high end of bookings guidance, or a slight year-over-year decline at the low end.

Mitigation:Funding investments through operating leverage on COGS and fixed costs; long-term margin expansion expected.

Uncertainty in predicting business outcomes Full Year 2026

2026 bookings guidance range of 22% to 26% is wider than in the past.

Mitigation:Shifting to quarterly guidance starting in 2027 to better reflect business dynamics; guidance does not assume a major viral hit.

Increased CapEx spend Full Year 2026

Slight uptick in CapEx spend relative to last year.

Mitigation:Investments are for landing GPUs in data centers and navigating memory price inflation, setting up for future growth.

Q&A highlights

What informs the 2026 bookings guidance, especially without assuming viral hits? How does AI, including recent developments like Genie, inform Roblox's strategy for developers and the platform?

Management highlighted internal leading indicators like content diversity and velocity, noting that experiences outside the top 10 are growing faster. They emphasized the quality of new users from 2025, who behave like core users. For AI, Dave views it as an opportunity for Roblox to expand beyond gaming into broader entertainment, focusing on multiplayer 3D cloud synchronization, which differentiates Roblox from other AI work in video latent space.

“We're building multiplayer platform technology. We're building stuff that brings people together. And a lot of the current work that you see out there is operating in video latent space rather than synchronize 3D multiplayer cloud space.”

asked by Kenneth Gawrelski · answered by David Baszucki

2 min read 6 chapters

Detailed narrative

Strong Financial Performance & Exceeding Guidance

Roblox significantly exceeded its full-year 2025 guidance, with revenue growing 36% and bookings growing 55% year-on-year. In Q4, revenue reached $1.4 billion, up 43% year-on-year, and bookings were $2.2 billion, a 63% year-on-year increase. This strong performance was achieved without the benefit of a major new viral hit, demonstrating the platform's underlying health and content diversity.

Engagement & User Growth

The platform saw robust engagement and user growth in Q4 FY25, with Daily Active Users (DAUs) increasing 69% year-on-year. Engagement hours surged by over 88% year-on-year to 35 billion hours. Monthly unique payers nearly doubled from a year ago to almost 37 million, with strong growth across all regions, including U.S. and Canada up 34% year-on-year.

Age Verification & Older Audience Strategy

Roblox completed the global rollout of facial age estimation in January 2026, achieving 45% penetration of global DAUs. This initiative has revealed a significant opportunity in the 18-plus demographic, which is growing over 50% and monetizes 40% higher than younger cohorts.

The company is optimizing its platform to support high-monetizing genres like shooters and RPGs, popular with older users, and enhancing matchmaking to cluster users by age and skill.

AI-Driven Innovation

AI is a key accelerant for Roblox, driving creation, safety, discovery, and translation. The company launched '4D Generation' for in-experience object creation via user prompts and is advancing NPCs, photo upsampling, and internal world models. Roblox runs over 400 internal AI models, leveraging 30,000 years of daily human interaction data to develop its proprietary AI stack, including Cube 3D and Roblox Sentinel for safety.

Discovery & Creator Economy

AI has significantly enhanced discovery, leading to a double-digit increase in unique experiences surfaced by the 'Recommended For You' algorithm in Q4. On average, users engaged with over 24 unique experiences per month in 2025, up double digits from 2024.

The creator economy continues to thrive, with DevEx reaching $477 million in Q4 (up 70% YoY) and exceeding $1.5 billion for FY25, and top 1,000 creators earning an average of $1.3 million, up over 50% YoY.

Platform Technical Advancements

Roblox is making significant technical advancements to expand genres and improve performance across devices. Key innovations include a full cloud rollout of native streaming for 2D and 3D assets, the introduction of SLIM for dynamic asset compositing, native server authority for competitive gaming, and custom matchmaking.

An expansion of the avatar system, offering higher fidelity and articulation, is slated for release in the first half of 2026.

Summary of the company's earnings call; see how call summaries are prepared. Not investment advice.